
Great Club
Great Club is a colossal striking weapon awarded for defeating the Stonedigger Troll in Old Altus Tunnel. Its exceptional reach, heavy stance pressure, Faith-aware scaling, and fixed Golden Land skill suit Strength-focused builds that can exploit holy projectiles.
Key Takeaways
Strength-focused great hammer
Great Club is a Great Hammer built around heavy physical attacks and high Strength investment, rather than elemental specialization or status buildup.
Golden Land skill
Its defining weapon skill is Golden Land: a ground slam that creates a golden sigil and can be followed by additional projectiles, giving the weapon an option beyond close-range swings.
High Strength requirement
The weapon requires 35 Strength, so it is unavailable to low-Strength characters unless they meet that requirement through attributes or temporary bonuses.
Heavy commitment in exchange for impact
Great Club's large attacks can reward deliberate spacing and punish openings, but its weight and slow attack commitment make missed swings costly against mobile enemies.
Liurnia acquisition
Great Club is obtained as a reward for defeating the Erdtree Avatar in southwestern Liurnia of the Lakes, making it an exploration and boss-reward weapon rather than a standard early vendor purchase.
Regular reinforcement path
Unlike Elden Ring's somber-upgrade unique weapons, Great Club uses the regular Smithing Stone reinforcement path and supports the standard upgrade and affinity considerations for that weapon category.
Overview
Great Club is a standard Colossal Weapon in Elden Ring, built around powerful close-range strikes and deliberate attack commitment.
Its defining feature is the Golden Land weapon skill, which turns a ground slam into a distinctive area attack rather than leaving the weapon as a purely conventional heavy club. The Great Club therefore suits Strength-focused characters who want the reach, impact, and stagger pressure associated with colossal weapons while retaining a weapon-specific ranged option. It is a base-game weapon, not a Shadow of the Erdtree variant, and its role is straightforward: trade speed and flexibility for force and reach.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategoryGreat Hammers
- Damage TypeStrike
- Primary ScalingStr D
- Weight25
- SkillAsh of War (varies)
- Str Req44
- Dex Req6
- How to ObtainRadagon's Rise / Loot
Figures verified against Consolidated Game Weapons Database.
Compared to similar great hammers
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Great Club | 44 | 6 | 25 | Str D |
| Stone Club | 50 | 6 | 26 | Str D |
| Prelate's Inferno Crozier | 34 | 10 | 19 | Str D |
| Ringed Finger | 30 | 12 | 17 | Str D |
| War Hammer | 26 | 10 | 15 | Str D |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- Access to the Altus Plateau, reached by either the Grand Lift of Dectus or the Ruin-Strewn Precipice route.
- 01Travel to the Erdtree-Gazing Hill Site of Grace in the Altus Plateau, then follow the broken bridge south of the site. Find the corpse at the bridge’s far end and loot it to receive the Great Club. This is a guaranteed world pickup, not an enemy drop, vendor purchase, quest reward, or boss reward.
- 02The corpse remains available as a normal world pickup after the area is reached. No quest, boss, NPC, or separate key item is required, and the weapon is not tied to a DLC or New Game Plus route.
Availability
Requires No DLC or online-mode requirement
Great Club is part of the Elden Ring base game rather than Shadow of the Erdtree. No separate vendor price or mode-specific availability is established here.
Requires NG+ world progression
The weapon remains obtainable in subsequent cycles; no DLC-specific or difficulty-specific restriction applies.
Mechanics and Handling
The Great Club uses the deliberate, high-commitment attack pattern associated with colossal weapons. Its broad swings can catch targets in front of the wielder, but their recovery makes spacing and attack timing important. Jumping and charged heavy attacks are useful for delivering heavy impact and building pressure against openings, while repeatedly trading blows is risky against fast enemies. Two-handing improves its practical handling by making its strength-focused attacks more effective, but does not turn it into a quick weapon.
Golden Land creates a follow-up attack
The Great Club’s weapon skill, Golden Land, drives the weapon into the ground and releases a sacred blast around the impact. After the initial attack, the skill allows a follow-up that fires golden projectiles toward targets in front of the wielder. This gives the club a way to punish distance or finish an enemy without relying exclusively on its ordinary swings. The skill is most useful when the opening is large enough to accommodate its deliberate activation and follow-up timing.
Spacing matters more than status effects
The Great Club’s identity comes from physical impact, reach, and commitment rather than an innate status buildup. Its slow attacks reward striking during recovery windows, after a stagger, or when an enemy is constrained by terrain. Against agile opponents, whiffing a swing can leave the wielder exposed, so short attack sequences and repositioning are safer than forcing the full moveset.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Strike damage and colossal-weapon attacks are well suited to pressuring heavily armored or stance-sensitive enemies at close range.
- Golden Land adds area damage and a follow-up projectile option, giving the weapon more engagement flexibility than its basic swings alone.
- Large attacks can punish committed enemy actions and create strong stance-pressure opportunities when the user has room to swing.
Weaknesses
- Its slow attack commitment makes missed swings costly and leaves limited room to react against fast enemies.
- The weapon's weight and Strength-focused requirements restrict flexible loadouts and can make maintaining a comfortable equip load more difficult.
- Short effective spacing and large recovery windows make it awkward in cramped areas or against enemies that constantly disengage.
Best uses
- PvE encounters where strike damage, stance pressure, and deliberate punish windows matter more than rapid repositioning.
- A Strength-oriented setup that can support a colossal weapon while keeping enough equip-load capacity for the desired armor and talismans.
- Open-area fights where Golden Land's shockwave and follow-up projectiles can supplement the weapon's close-range attacks.
Compared With Similar Weapons
| Weapon | Class and damage role | Build and upgrade profile | Distinctive trade-off |
|---|---|---|---|
| Great Club | Strength-focused; compatible with interchangeable Ashes of War and affinities | Offers the Golden Land skill by default while retaining flexible physical-weapon customization | — |
| Giant-Crusher | More specialized toward very high Strength investment; compatible with interchangeable Ashes of War | A heavier, more demanding alternative for players prioritizing raw colossal-weapon impact | — |
| Prelate's Inferno Crozier | Strength-focused; customizable skill and affinity options | Provides a fire-oriented skill identity and a different moveset emphasis from the Great Club | — |
| Brick Hammer | Strength-focused and customizable, but belongs to a smaller weapon class | A more compact alternative when the player values great-hammer handling over colossal-weapon reach and commitment | — |
Trivia
- Great Club is a recurring weapon name in FromSoftware’s Souls catalogue, appearing in Demon’s Souls and the Dark Souls series before its Elden Ring incarnation.