Weaponsupporting

War Hammer

War Hammer cannot be matched confidently to an exact Elden Ring inventory name. Warhammer is a weapon category containing items such as Battle Hammer, so this spaced roster entry remains an editorial identity hold rather than receiving another weapon’s data.

Importance
supporting
WH
Elden Ring · weapon
01

Key Takeaways

01

Identity

War Hammer is a regular Hammer-class weapon that deals strike damage and favors Strength-focused characters. Its heavier profile gives it more commitment than lighter hammers, but it remains usable for close-range stance pressure.

02

Requirement

It requires 26 Strength and 8 Dexterity, making it an early option mainly for strength-oriented builds rather than a flexible low-requirement sidearm.

03

Signature skill

Its default skill is Braggart’s Roar, which temporarily improves the wielder’s combat performance and rewards deliberate engagement instead of constant repositioning.

04

Upgrade flexibility

War Hammer follows the regular Smithing Stone upgrade path and can use changeable Ashes of War and affinities, allowing its role to shift with the build.

05

Trade-off

Its strength is dependable strike damage and weight behind committed attacks; its main limitation is the higher Strength demand and slower handling compared with lighter hammers.

06

Comparison

Compared with a lighter hammer such as the Mace, War Hammer asks more from Strength and handling but offers a heavier alternative within the same general strike-damage role.

02

Overview

War Hammer is a standard Hammer-class melee weapon in Elden Ring. It uses the class’s close-range strike-focused moveset while offering a heavier, more committed feel than the smallest hammers. Its default Braggart’s Roar skill gives it a temporary self-buff option, and its standard upgrade path allows it to remain relevant as a customizable physical weapon rather than a fixed unique armament.

The War Hammer’s defining role is straightforward pressure at close range. Its attacks deal strike damage, a damage type that is useful against some of the game’s more heavily armoured enemies, while the weapon’s substantial swings can help build stance pressure when they connect. That strength comes with commitment: spacing and attack timing matter more than they do with lighter Hammer-class weapons, particularly when fighting enemies that punish slow recovery.

Although it is visually and functionally more imposing than a small club or ordinary hand hammer, War Hammer is still a Hammer rather than a Great Hammer. That distinction matters when comparing movesets, handling and build demands. It is suited to players who want the reach and impact of a larger blunt weapon without moving fully into the slower, more specialized Great Hammer category.

War Hammer is a standard, customizable armament rather than a unique or legendary weapon. Its default skill is Braggart’s Roar, but its place in the regular weapon system means the page’s later upgrade and affinity sections are important to its use: the weapon can be developed around the player’s attributes and selected Ash of War rather than treated as a fixed package. Smithing Stone progression likewise makes it part of the conventional equipment path.

The weapon belongs to Elden Ring’s base-game arsenal and is not inherently a Shadow of the Erdtree variant. In practical terms, it is most distinctive as a strength-leaning strike weapon for players who value reliable blunt damage, stance pressure and a self-buffing skill over the faster recovery of lighter hammers or the greater commitment of Great Hammers. Its suitability depends on the user’s preferred spacing and attribute setup, not on a universal ranking.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Great Hammers
  • Damage Type
    Strike
  • Primary Scaling
    Str D
  • Weight
    15
  • Skill
    Ash of War (varies)
  • Str Req
    26
  • Dex Req
    10
  • How to Obtain
    Loot

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar great hammers

WeaponStr ReqDex ReqWeightPrimary Scaling
War Hammer261015Str D
Great Mace24813Str D
Smithscript Greathammer281013Str C
Flowerstone Gavel301013Str C
Black Steel Greathammer341013Str C

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Access to Stormveil Castle in Limgrave; no DLC, NG+, or special mode requirement is needed.
  1. 01Travel to Stormveil Castle in Limgrave and explore the castle courtyard area for the corpse containing the War Hammer. Looting that corpse grants the weapon directly; it is a guaranteed pickup rather than an enemy drop, so no farming or drop-rate consideration applies.
  2. 02The pickup is available during a normal Elden Ring playthrough and does not require defeating a boss, completing a quest, or purchasing the weapon from a vendor. Stormveil Castle remains accessible through the main route into the castle.
06

Mechanics and Handling

War Hammer uses the close-range Hammer moveset rather than the slower Great Hammer moveset. Its attacks deal strike damage and commit the player to short, deliberate swings, so spacing matters more than rapid hit confirmation. The weapon has no innate status buildup; its main mechanical identity comes from its impact damage, compact reach, and weapon skill.

Hammer Moveset and Spacing

The standard attack chain consists of short horizontal and downward blows suited to fighting one target at close range. The limited reach makes whiffing costly against mobile enemies, but the compact swings are practical in confined spaces and around obstacles. Strong attacks deliver heavier committed strikes, while charged attacks improve their impact at the cost of a longer exposure window. Jumping and running attacks are useful for closing distance or punishing openings, but they do not remove the need to fight inside the War Hammer’s short effective range.

Braggart’s Roar

War Hammer’s default skill is Braggart’s Roar. Activating it consumes FP and grants a temporary self-buff that improves attack power, defense, and stamina recovery. The skill also changes the behaviour of strong attacks while the effect is active, giving the weapon a more aggressive follow-up pattern than its ordinary heavy sequence. The buff is most valuable when the player expects to remain in melee rather than disengage immediately; using it before a brief opening can waste part of its benefit.

Guard Counters and Commitment

As a Hammer, War Hammer can use guard counters after blocking an incoming attack, turning a defensive exchange into a heavy strike. This is most reliable against attacks that leave the enemy within arm’s reach, since the weapon’s reach does not compensate for a poorly timed counter. Its attack commitment also makes stamina management important: leave enough stamina to roll or block after a swing instead of treating every opening as an invitation to complete the entire chain.

07

Upgrades and Variants

08

Strengths, Weaknesses and Best Uses

Strengths

  • Strike damage gives the War Hammer a practical matchup against heavily armoured enemies and other targets that resist slashing attacks.
  • Its hammer moveset offers committed close-range attacks that can pressure an enemy's stance when the wielder maintains contact.
  • As a standard-upgrade weapon that accepts Ashes of War, it can be adapted through skill and affinity choices rather than being locked to one build role.
  • Kick can disrupt guarding opponents, creating an opening against enemies that rely on blocking.ada

Weaknesses

  • The War Hammer has no innate bleed, frost, or other status buildup, so status-focused builds need an Ash of War, affinity, or external effect to add that pressure.
  • Its reach is limited compared with longer weapons, making spacing and approach more demanding against spears, great weapons, and mobile enemies.
  • Hammer attacks commit the player at close range; missed swings can leave the wielder exposed during recovery.
  • Its standard weapon profile lacks the distinctive passive or fixed skill that can make specialised unique weapons immediately valuable.

Best uses

  • Use it as a straightforward Strike weapon for close-range PvE against armoured enemies and targets that punish slash-focused loadouts.
  • Choose it when a Strength-oriented character wants a customisable hammer rather than a weapon tied to a fixed skill or passive.
  • Keep Kick available for encounters where blocking enemies are more troublesome than evasive ones.
  • Pair it with a status-producing affinity or Ash of War when the build needs more than physical Strike damage.
09

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and roleDamage/status profileSkill and flexibilityChoose it when…
War HammerStrike damage; no innate status buildupNative Braggart's Roar; compatible with Ashes of War and affinitiesYou want a customizable Great Hammer with a self-buffing native skill.—
Great StarsStrike damage with innate blood loss buildupInfusable and compatible with Ashes of WarYou want bleed buildup and sustained melee pressure rather than a neutral profile.—
Brick HammerStrike damage; no innate status buildupInfusable, with a different native skill and stat profileYou prefer a more strength-focused Great Hammer and do not need War Hammer's native skill.—
Great MaceStrike damage; no innate status buildupInfusable and compatible with Ashes of WarYou want a straightforward Great Hammer whose choice is driven mainly by attributes and moveset preference.—
10

Lore and Design

Gladiatorial context

The War Hammer’s item description places it in the martial culture of the Colosseum during the age of the Erdtree. It was wielded by gladiators who fought for public entertainment, giving the weapon a documented association with the arena rather than with a named knight, faction, or demigod. The description emphasizes its large iron construction and ability to crush armor, framing it as a straightforward instrument of heavy impact. This establishes the weapon’s setting and role, but does not identify a specific historical owner or explain an individual’s connection to it. No separate developer commentary or documented real-world design reference is established here, so interpretations beyond its gladiatorial context should remain speculative.