Weaponminor

Stone Club

Stone Club is a heavy hammer farmed from battlemage enemies that wield it. Its unusually forceful compact strikes, strike damage, ordinary +25 upgrades, and affinity freedom suit Strength builds, but the exact eligible variants and best farm need confirmation.

Importance
minor
SC
Elden Ring · weapon
01

Key Takeaways

01

Simple strike-damage hammer

Stone Club is a straightforward hammer built around close-range strike damage and a conventional melee moveset.

02

Dropped by miners

It is obtained as an enemy drop from Glintstone Miners rather than as a standard vendor purchase.

03

Strength-leaning requirements

Using the weapon requires meeting its attribute requirements, with Strength playing the more prominent role in its intended setup.

04

Short-range physical pressure

Its uncomplicated strike damage can suit encounters where blunt attacks are advantageous, but its short reach demands deliberate spacing.

05

Customizable standard upgrade path

Stone Club follows a regular Smithing Stone reinforcement path and supports Ashes of War customization rather than a fixed somber-weapon progression.

06

A heavier Club alternative

Compared with the basic Club, Stone Club fills a similar simple close-range role while asking for a more strength-oriented setup.

02

Overview

Stone Club is a standard hammer in Elden Ring: a compact, strength-oriented melee weapon whose defining feature is its simple stone construction and close-range blunt attacks.

Unlike the ordinary Club, Stone Club presents a heavier stone-headed profile while retaining the straightforward handling expected from the hammer class. Its role is direct melee pressure rather than a specialized status or elemental weapon.

The weapon suits players who want blunt damage and a modest, uncomplicated moveset without committing to a larger hammer. Its attacks reward staying close and choosing openings carefully, while its short reach makes spacing more demanding than with longer melee classes.

Stone Club is a regular Elden Ring weapon rather than a named unique armament, so its importance comes from its class role and progression flexibility rather than a bespoke legendary effect. It belongs to the base game's standard equipment roster, not a Shadow of the Erdtree variant.

The page matters chiefly as a reference for identifying Stone Club among Elden Ring's early and mid-progression hammer choices. Its practical alternatives are other hammers with different reach, weight, skills, or passive effects—not every weapon that deals physical damage.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Great Hammers
  • Damage Type
    Strike
  • Primary Scaling
    Str D
  • Weight
    26
  • Skill
    Ash of War (varies)
  • Str Req
    50
  • Dex Req
    6
  • How to Obtain
    Impaled Prelate drop

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar great hammers

WeaponStr ReqDex ReqWeightPrimary Scaling
Stone Club50626Str D
Great Club44625Str D
Prelate's Inferno Crozier341019Str D
Ringed Finger301217Str D
War Hammer261015Str D

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • No quest, boss-completion, DLC, or NG+ requirement is needed. The Stone Club is farmable in the base game and is not limited to one acquisition per playthrough.
  1. 01Travel to the Raya Lucaria Crystal Tunnel in Liurnia of the Lakes and defeat Glintstone Miner enemies until the Stone Club drops. This is an enemy drop rather than a guaranteed pickup or quest reward, so repeat the encounter if necessary; no specific drop rate is stated here.
06

Mechanics and Handling

Stone Club uses the practical hammer attack pattern: quick close-range swings for light attacks and a committed overhead strike for heavy attacks. Its reach is short, so spacing matters more than with longer blunt weapons; attacks are best placed near an enemy’s flank or during a clear recovery window. The weapon deals blunt physical damage, and its normal attacks do not provide an innate status buildup.

Kick makes guard pressure its main distinction

Stone Club’s equipped skill is Kick. It is a low-damage utility attack that pressures guarding enemies by heavily damaging their stamina and can break the guard of weaker opponents, creating an opening for a follow-up. It is most useful against shield users rather than as a general damage replacement. Kick consumes FP, so repeated use is limited by the character’s available resource. The weapon has no reload, ammunition, or special return behaviour, and its handling does not depend on a charge meter beyond the normal heavy-attack commitment.

07

Upgrades and Variants

08

Strengths, Weaknesses and Best Uses

Strengths

  • Strike damage gives it a useful matchup against heavily armored or rocky enemies that are less vulnerable to slashing or piercing attacks.
  • Its straightforward hammer moveset is easy to use in close quarters and does not depend on ammunition or a weapon-specific resource.
  • As a basic melee weapon, it can support a simple strength-focused playstyle without requiring a complex rotation.

Weaknesses

  • Its close-range moveset leaves little room for error against enemies that control space or punish committed attacks.
  • Strike damage is not universally favorable; enemies with resistance to physical damage or strong mobility can reduce its practical effectiveness.
  • It competes with other hammers and blunt weapons that may offer longer reach, stronger passives, or more distinctive skills for the same general role.

Best uses

  • Use it as a simple close-range option for a strength-oriented character, particularly when fighting armored or stone-bodied targets.
  • Keep it as a practical early- or mid-progression sidegrade when a dependable strike weapon is more useful than a specialized status or skill setup.
  • Choose it when the player values uncomplicated melee handling over the reach, passive effects, or unique abilities available from other weapon classes.
09

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass / roleDamage profileDistinction
Stone ClubPhysical strike damageHeavier stone club with a distinctive appearance and straightforward, infusible hammer moveset—
ClubPhysical strike damageLighter and simpler alternative for players prioritizing low requirements and quick handling—
Curved ClubPhysical strike damageCurved design provides a different attack presentation while filling a similar basic role—
MacePhysical strike damagePractical alternative when a familiar hammer moveset and straightforward strike-focused use are preferred—