
Vulgar Militia Saw
Vulgar Militia Saw is a halberd farmed from Vulgar Militiamen carrying the serrated weapon. It combines long polearm pressure, innate blood loss, Spinning Slash, ordinary +25 upgrades, and affinities for Strength, Dexterity, or Arcane builds.
Key Takeaways
The Vulgar Militia Saw is an infusible halberd distinguished by innate blood loss rather than a fixed unique skill. Its value comes from combining halberd reach with flexible Ash of War and affinity choices.
Innate blood loss
The saw applies blood loss buildup through its weapon attacks, giving it a status-focused identity among customizable halberds.
Enemy-drop availability
It is obtained from Vulgar Militia enemies rather than a standard vendor purchase or guaranteed world pickup; acquisition details depend on the farming location.
Flexible progression
As a regular reinforcement weapon, it uses the standard upgrade path and can be customized with compatible Ashes of War and affinities.
Reach with commitment
Its halberd moveset offers useful spacing, but its attacks require more commitment than a faster close-range weapon and can be less forgiving when enemies pressure the wielder.
Build-dependent scaling
Its final performance depends on reinforcement, affinity, attributes, and any status-focused setup, so the unmodified weapon should not be treated as its universal damage profile.
A status alternative to other halberds
Compared with otherwise similar infusible halberds, the saw’s main distinguishing factor is its innate blood loss, while its choice of skill and affinity determines how closely it fits a particular build.
Overview
The Vulgar Militia Saw is a standard Reaper in Elden Ring that combines sweeping reach with innate Hemorrhage buildup. It is a flexible early-to-midgame melee option rather than a unique, story-linked weapon.
The Vulgar Militia Saw belongs to the Reaper class and is associated with the Vulgar Militia enemies. Its defining feature is the blade’s innate Hemorrhage buildup, which gives otherwise ordinary physical attacks an additional status-based threat when repeated hits connect. As a standard weapon, it follows the regular upgrade and customization rules for compatible Reapers rather than using a unique reinforcement path or a fixed legendary skill.
In combat, the Saw occupies the middle ground between a close-range curved weapon and a heavier polearm. Its attacks benefit from the spacing offered by the Reaper moveset, allowing the wielder to threaten targets without standing directly inside every enemy attack. That reach does not remove the need for positioning: the weapon still asks the player to manage recovery time, stamina, and the timing of repeated swings while building Hemorrhage.
The Saw’s default presentation is more utilitarian than specialized. It is not defined by a bespoke weapon art, a quest-exclusive effect, or a story connection; its value comes from the combination of a familiar Reaper moveset and an innate status effect. That makes it a useful baseline for comparing other Reapers, especially weapons that trade bleed access for different reach, damage profiles, skills, or stat demands.
Within Elden Ring’s progression, the Vulgar Militia Saw is best understood as a customizable general-purpose weapon rather than a final-build requirement. Players can evaluate it according to their preferred attributes, affinity choices, and Ash of War options, while the built-in Hemorrhage remains the feature that separates it from otherwise similar physical weapons. It appears in the base game and has no separate Shadow of the Erdtree variant implied by its name.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategoryGreataxes
- Damage TypeSlash
- Primary ScalingStr D
- Weight15
- SkillAsh of War (varies)
- Str Req23
- Dex Req13
- How to ObtainVulgar Militiaman drop
Figures verified against Consolidated Game Weapons Database.
Compared to similar greataxes
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Vulgar Militia Saw | 23 | 13 | 15 | Str D |
| Great Omenkiller Cleaver | 26 | 9 | 15 | Str D |
| Longhaft Axe | 22 | 12 | 14 | Str D |
| Winged Greataxe | 30 | 10 | 14 | Str C |
| Gargoyle's Great Axe | 26 | 14 | 13.5 | Str C |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- No specific quest, boss, vendor purchase, or DLC gate is required. The weapon is farmable in the base game and is not missable or limited to one per playthrough.
- 01Travel to the Bestial Sanctum in northeastern Caelid, in the Dragonbarrow subregion. Vulgar Militia enemies patrol around the sanctum; defeat the ones carrying the saw and check their drops for the Vulgar Militia Saw.
- 02The weapon is an enemy drop rather than a guaranteed pickup, so repeat the patrol and rest at the nearby Site of Grace to reset the enemies until it drops. Individual kills are not guaranteed to produce it; no vendor, quest reward, or boss is required.
Mechanics and Handling
The Vulgar Militia Saw handles as a committed polearm rather than a quick sidearm. Its attacks cover space in front of the character and benefit from keeping enemies just outside their own melee range, but the animation commitment makes missed swings costly. The weapon is more comfortable when the player creates distance before attacking than when attempting to trade repeatedly at point-blank range.
Polearm Spacing and Attack Commitment
The regular moveset uses broad, forward-reaching halberd attacks. These swings can catch targets approaching from slightly different angles, but their recovery leaves less room for correction than a straight sword or dagger attack. The Saw therefore rewards attacking from the edge of its reach and repositioning between chains instead of relying on uninterrupted light attacks. Its reach is useful for controlling ordinary humanoid enemies, while narrow spaces can make wide attacks less comfortable.
Innate Blood Loss Pressure
The Saw carries innate Blood Loss buildup, so successful hits contribute toward a hemorrhage without requiring a separate weapon skill or temporary buff. The buildup is accumulated through actual connections rather than proximity, and enemies that resist or frequently avoid the weapon's swings reduce the practical value of this pressure. Against susceptible targets, alternating safe single hits with movement can be more reliable than forcing a complete attack sequence.
Spinning Slash
Its default skill is Spinning Slash. The opening spin sweeps around the wielder and can punish enemies that crowd the weapon's sides; the skill also has a stronger follow-up available through the skill's heavy-attack input. That follow-up extends the commitment, so it is best used after an opening has been created or against an enemy whose recovery is already known. It should not be treated as a substitute for spacing: a missed spin can leave the user exposed while the animation finishes.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Innate blood loss buildup gives ordinary attacks a status-pressure option without requiring an affinity change.
- As a halberd, it offers more melee reach than most swords and axes, helping the user attack from outside shorter weapons’ effective range.
- Its regular upgrade path supports Ash of War changes and weapon buffs, allowing the saw to fit bleed, physical, or elemental setups rather than locking the user to one skill.
- Spinning Slash supplies a close-range area attack that can catch nearby enemies when its commitment is safe.
Weaknesses
- Its halberd attacks require deliberate spacing; enemies that get inside the weapon’s preferred range can make the swings awkward to place.
- Spinning Slash commits the player to an animation and can be punished if used against an un staggered target or in a crowded fight.
- Innate bleed is less immediately valuable against enemies resistant or immune to hemorrhage, where the weapon’s status advantage is reduced.
- Using it effectively still requires managing a polearm’s attack timing rather than relying on the faster recovery of a straight sword or dagger.
Best uses
- General PvE against bleed-susceptible enemies, especially when repeated safe hits can build hemorrhage.
- A flexible melee setup that wants innate status pressure while retaining Ash of War, affinity, and buff choices.
- Spacing-focused play against humanoid enemies and other targets vulnerable to halberd reach.
- Close-range crowd control when Spinning Slash can be used with enough room to complete the animation safely.
Compared With Similar Weapons
| Weapon | Class and role | Distinctive traits | When it is the closer fit |
|---|---|---|---|
| Vulgar Militia Shotel | Shares innate blood loss and the Vulgar Militia weapon family, while using a shotel-style blade | Choose when retaining the family’s bleed focus matters but its attack profile suits your spacing better. | — |
| Guardian's Swordspear | Infusible and known for a more distinctive, agile moveset rather than innate blood loss | Prefer it for a dexterity-focused build that values fast sweeping attacks over the Saw’s passive bleed. | — |
| Nightrider Glaive | Infusible and better aligned with strength investment; it does not provide the Saw’s innate blood loss | Use it when strength scaling and heavier physical pressure are more important than passive bleed buildup. | — |
Lore and Design
The Vulgar Militia Saw is presented as an improvised weapon made from a discarded old saw. Its worn blade reflects the impoverished, utilitarian equipment associated with the Vulgar Militia rather than the crafted arms of established armies or noble factions.
Its item lore identifies the Vulgar Militia as warriors who have been denied the grace of the Erdtree. This connects the weapon to the group’s marginal status, but the description does not establish a more specific history for the saw or identify an individual creator. No documented developer commentary or official design history is established here.