Weaponsupporting

Scythe

Scythe is a guaranteed ordinary reaper found in Cliffbottom Catacombs. It combines long slashing reach, innate blood loss, partial shield bypass, Spinning Slash, and full affinity and Ash customization.

Importance
supporting
S
Elden Ring · weapon
01

Key Takeaways

Scythe is a customizable reaper weapon that combines broad melee swings with innate Blood Loss buildup. Its value depends on whether a build can support its Dexterity requirements and capitalize on its flexible upgrade path.

01

Flexible reaper weapon

Scythe uses the Reaper class’s sweeping attacks and can be customized with compatible Ashes of War and affinities, making it more adaptable than fixed-skill scythe variants.

02

Innate Blood Loss

Its attacks build Blood Loss without requiring an external weapon effect, giving repeated hits a status-focused role alongside its physical damage.

03

Early acquisition

Scythe can be obtained as a pickup in Cliffbottom Catacombs, so acquiring it does not require defeating a named boss or completing a character quest.

04

Dexterity-focused requirements

The weapon has both Strength and Dexterity requirements, with Dexterity playing the more prominent role in its baseline scaling; its suitability therefore depends on the character’s attributes.

05

Reach with commitment

Its sweeping attacks provide useful coverage and spacing, but their commitment can make missed swings costly against fast enemies or in tight rooms.

06

Standard upgrade path

Unlike unique scythes such as Winged Scythe, Scythe follows the regular reinforcement route and supports broader skill and affinity customization.

02

Overview

Scythe is a standard Elden Ring Reaper that combines broad sweeping attacks with innate blood loss buildup. It is a flexible base-game melee weapon for players who want reach and status pressure without committing to a colossal weapon’s slower handling.

As a Reaper, Scythe occupies a middle ground between compact weapons and heavier reach-focused arms. Its attacks cover a broad area in front of the user, giving it useful spacing against groups and making its timing feel different from straight swords, curved swords, and axes. The weapon’s identity comes from controlling distance with sweeping cuts rather than relying on a narrow, rapid attack string.

Scythe also inflicts passive blood loss buildup, so repeated successful hits can create pressure beyond its immediate physical damage. That effect is part of the weapon’s baseline identity rather than an Ash of War or temporary buff. It does not make every encounter equally favorable: buildup depends on landing attacks consistently, while enemies resistant or immune to hemorrhage reduce the value of this advantage.

The weapon is a standard, non-legendary armament from Elden Ring’s base game rather than a Shadow of the Erdtree weapon or a named boss armament. Its ordinary reinforcement path and compatibility with customizable weapon skills give it room to follow different melee setups. This makes Scythe more adaptable than a fixed-skill unique weapon, although its usefulness still depends on the chosen attributes, affinity, and skill.

In practice, Scythe suits a player who is comfortable attacking from the edge of an enemy’s range and using wide arcs to manage multiple targets. It is a less direct choice than a straight sword for tight, fast exchanges, and a less committed choice than a colossal weapon for deliberate single-hit damage. Its combination of reach, sweeping motion, and hemorrhage gives the standard Reaper a clear role without making it a universal replacement for other weapon classes.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Reapers
  • Damage Type
    Slash
  • Primary Scaling
    Dex C
  • Weight
    6.5
  • Skill
    Ash of War (varies)
  • Str Req
    12
  • Dex Req
    15
  • How to Obtain
    Loot

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar reapers

WeaponStr ReqDex ReqWeightPrimary Scaling
Scythe12156.5Dex C
Rib Rake10165.5Dex C
Festive Sickle10165Dex C
Ivory Sickle8154.5Dex C
Halo Scythe15108.5Fai D

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

  1. 01Travel to Cliffbottom Catacombs in eastern Liurnia of the Lakes and enter the dungeon. The Scythe is a guaranteed pickup from a corpse inside the catacombs, in a side chamber guarded by imps; loot that corpse to obtain it. No boss defeat or dungeon completion is required.
  2. 02The pickup is available during a normal base-game playthrough and is not a random enemy drop. After collecting it, the Scythe can be used immediately if the character meets its requirements; there is no vendor purchase, quest reward, or special activation step.
06

Mechanics and Handling

The Scythe’s handling is defined by broad Reaper-class swings rather than a compact sword-like sequence. Its attacks cover useful lateral space and give it more practical reach than many light melee weapons, but the wide arcs also require deliberate spacing: enemies that get inside the swing can be difficult to track, while a missed sweep leaves a noticeable recovery window. Treat it as a spacing weapon, not a button-mashing sidearm.

Sweeps, spacing, and commitment

The regular attack chain uses sweeping cuts that are effective against groups positioned in front of the wielder. Light attacks are most reliable when started just outside an opponent’s immediate range, where the blade can connect before a short weapon reaches the player. Heavy attacks provide a more committed alternative and are useful when an opening is long enough to support their slower timing. Jumping attacks can help close distance or begin a stagger-oriented exchange, but they should not replace careful positioning because the Scythe’s value comes from controlling space rather than attacking from every angle.

Innate blood loss pressure

The Scythe carries innate blood loss buildup, so repeated successful hits can create pressure even when each individual attack is not the main source of damage. The buildup is applied by attacks that connect; whiffed swings and blocked contact do not provide the same progress as clean hits. This makes short, safe sequences preferable to repeatedly committing to the full chain against a mobile target. Blood loss is a status effect rather than a guaranteed payoff, and enemies resistant or immune to it reduce this aspect of the weapon’s appeal.

Spinning Slash and customization

The Scythe’s default skill is Spinning Slash. It performs a rotating cut around the wielder and can be followed by a stronger continuation attack, making it most useful when an enemy is close enough for the initial spin to connect and remain in range. The continuation is a commitment, so using the skill at the edge of its reach can leave the follow-up poorly positioned. The Scythe is compatible with Ashes of War, allowing its skill and affinity to be changed where the chosen Ash permits it. That flexibility can alter its scaling or damage profile, while its innate blood loss remains an important part of how the weapon handles in practice.

07

Upgrades and Variants

08

Strengths, Weaknesses and Best Uses

Strengths

  • Innate Hemorrhage buildup gives repeated hits a status-pressure role without requiring a separate weapon buff.
  • The reaper moveset combines sweeping attacks with useful forward reach, helping punish groups and targets just outside short-weapon range.
  • Its attacks can pressure shield users because reapers retain shield-piercing behavior, although the amount of damage that passes through depends on the target's defenses.

Weaknesses

  • The sweeping animations commit the character for longer than many lighter weapon classes, making missed attacks costly against fast enemies.
  • Its broad arcs are less comfortable in narrow corridors, where walls and nearby geometry can interrupt or constrain the attack path.
  • Bleed is less valuable against enemies resistant or immune to Hemorrhage, leaving the weapon more dependent on its physical attacks and Ash of War.

Best uses

  • Use it for general PvE when spacing, group control, and recurring Hemorrhage pressure matter more than the fastest possible attack cadence.
  • It suits players who want a flexible Standard weapon: the Scythe can use Ashes of War and affinities, allowing its role to follow the build rather than locking the user to one skill.
  • It is a practical choice against shield-bearing enemies when maintaining pressure through guarded targets is preferable to repeatedly waiting for an opening.
09

Compared With Similar Weapons

Compared With Similar Weapons
WeaponDamage and status roleSkill and customizationBest fit
Grave ScytheInnate blood-loss buildup; customizable Ash of War and affinityPhysical builds that can accommodate greater weight and requirements—
Winged ScytheFixed Angel's Wings skill; somber reinforcement path and no ordinary Ash-of-War customizationFaith-oriented builds wanting a distinctive weapon skill—
Halo ScytheFixed Miquella's Ring of Light skill; somber reinforcement path and no ordinary Ash-of-War customizationFaith-oriented builds that want a ranged holy skill—
ScytheInfusable and compatible with changeable Ashes of War, allowing affinity and skill adaptationStrength/Dexterity physical builds that value flexibility over a fixed unique skill—
10

Lore and Design

The Scythe’s item description presents it as a large blade mounted on a crooked staff and associates its use with grave keepers. That connection gives the weapon a funerary context, but the text does not identify a named character, faction, or historical event tied specifically to this weapon. Its description also emphasizes the practical purpose of the offset blade: allowing the wielder to cut without placing the hands directly beside the edge.

No verified developer commentary or documented development history is established here, so the weapon’s visual resemblance to real-world scythes should not be treated as evidence of a specific inspiration. Its strongest supported significance is thematic: the grave-keeper association complements Elden Ring’s recurring imagery of death, burial, and the handling of corpses without establishing a unique canonical relationship beyond the item description.