Weaponsupporting

Mace

Mace is an early hammer sold by the Twin Maiden Husks at Roundtable Hold. It offers compact strike damage, low requirements, Kick, and full affinity and Ash customization for miners, armored enemies, guard counters, and Strength sidearms.

Importance
supporting
M
Elden Ring · weapon
01

Key Takeaways

Mace is a straightforward strike-damage hammer whose value comes from reliable blunt attacks, guard pressure and flexible standard reinforcement rather than a unique passive.

01

Blunt damage and guard pressure

Its strike damage is useful against targets that resist many ordinary weapon attacks, while its hammer moveset can pressure shields and stagger susceptible enemies.

02

Default skill: Kick

The Mace starts with Kick, a short-range skill intended to disrupt guarding enemies and create an opening for a follow-up attack.

03

Early attribute demand

Mace requires investment in Strength and Dexterity, making it accessible to physical melee characters without demanding Intelligence, Faith or Arcane specialization.

04

Reliable Roundtable Hold purchase

The weapon can be obtained from the Twin Maiden Husks at Roundtable Hold, so it is available through a vendor route rather than depending on an enemy drop.

05

Flexible standard weapon

Mace follows the regular reinforcement path and can use a changeable Ash of War and affinity, allowing its role to adapt as a physical build develops.

06

A simpler alternative to status hammers

Compared with the Morning Star, Mace does not provide innate blood loss buildup; its appeal is the more direct strike-focused approach rather than passive status accumulation.

02

Overview

Mace is a standard Hammer-class melee weapon in Elden Ring, built around dependable strike damage, simple handling, and flexible conventional upgrades rather than a unique weapon gimmick.

The Mace occupies the straightforward end of Elden Ring’s melee roster. Its attacks are close-range and committed, but its strike damage gives it a practical role against enemies for whom blunt force is a better fit than a blade’s cutting damage. It is a conventional weapon rather than a legendary, remembrance, or DLC-exclusive armament, so its identity comes from reliable fundamentals instead of a bespoke lore or skill system.

Its main distinction is flexibility. The Mace follows the regular Smithing Stone upgrade path and can be configured with compatible Ashes of War and affinities, allowing the same weapon to support different attribute priorities or combat preferences. That makes it easier to adapt than a fixed-skill unique weapon, while also meaning that its final performance depends substantially on reinforcement, affinity, player attributes, and the chosen Ash of War.

In use, the Mace is suited to players who want a compact one-handed weapon that can also be used two-handed when greater physical commitment is acceptable. It does not rely on an innate status effect to define its role. Instead, it offers a plain strike-focused baseline that can be paired with a shield, an off-hand tool, or a customized skill without requiring the player to build around a special weapon-only mechanic.

The closest alternatives depend on the intended trade-off. A Club offers another uncomplicated blunt-weapon option, while the Morning Star adds an innate blood-loss identity that the Mace does not share. The Mace is therefore most distinctive as an adaptable, non-unique Hammer: a practical choice when strike damage and upgrade freedom matter more than a built-in status effect, unusual moveset, or fixed signature skill.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Hammers
  • Damage Type
    Strike
  • Primary Scaling
    Str D
  • Weight
    3.5
  • Skill
    Ash of War (varies)
  • Str Req
    10
  • Dex Req
    8
  • How to Obtain
    Merchant

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar hammers

WeaponStr ReqDex ReqWeightPrimary Scaling
Mace1083.5Str D
Club1264.5Str D
Hammer10104.5Str D
Warpick11124.5Str D / Dex D
Envoy's Horn10105Arc C

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Access to Roundtable Hold; no boss, quest, DLC, New Game Plus, or special mode requirement is needed.
  1. 01Reach Roundtable Hold, the hub area accessed during the main progression after Melina offers an invitation. The Mace is not found as a field pickup and does not require entering Shadow of the Erdtree content.
  2. 02In Roundtable Hold, speak with the Twin Maiden Husks and browse their weapons. Purchase the Mace from this vendor; the purchase is guaranteed and repeatable rather than a random drop, quest reward, or one-per-playthrough acquisition.
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Availability

Base game — Roundtable HoldAvailable from the Twin Maiden Husks

Requires Access to Roundtable Hold

The Mace is part of the vendor's regular stock; no DLC, difficulty, or NG+ requirement is needed.

07

Mechanics and Handling

The Mace is a close-range Strike weapon whose handling rewards staying inside an opponent’s guard rather than relying on reach. Its compact moveset is straightforward: regular attacks use short hammer swings, while the strong attack commits to a heavier overhead blow. The weapon’s limited reach makes spacing important, especially against enemies that can punish a missed swing, but its Strike damage is useful against targets whose defenses resist cutting or piercing attacks.

Attack Pattern and Spacing

The Mace’s light attacks form a simple close-quarters chain with limited lateral coverage. Its strong attack is a slower overhead strike, and charging it increases commitment in exchange for a heavier hit and stronger stance pressure when it connects. Jumping, running and crouching attacks follow the normal hammer-style handling rather than giving the weapon a special gap-closer, so the Mace is most reliable after an opening has already been created.

Its short reach is the main handling limitation. Against humanoid enemies, attacking from too far away can leave the final part of a swing unable to connect; against larger targets, the compact arc can make it easier to keep the weapon on the intended body part. The Mace is therefore more comfortable in deliberate exchanges than in attempts to control space at spear or greatsword distance.

Guard Pressure and Weapon Skill

The default skill is Kick. It costs no FP and is designed to disrupt enemies that are guarding: a successful kick can stagger a shield-bearing opponent and expose them to a follow-up attack or critical opening. It is a situational tool rather than a general damage option, and it is most valuable when an enemy’s shield makes ordinary attacks inefficient. Kick can be replaced when the weapon is compatible with another Ash of War, allowing the Mace’s skill and affinity setup to serve a different build or combat role.

The Mace can be wielded in one hand or two-handed. Two-handing changes the handling and increases the effective Strength contribution under Elden Ring’s normal two-hand rule, but it does not give the weapon a new identity or remove its short reach. Blocking and guard counters remain available when the weapon is held in the appropriate setup; the Mace does not have a unique guard or parry action that overrides those systems.

Damage Type and Status Behaviour

The weapon deals Strike damage and has no innate status buildup to manage. Its mechanical distinction is consequently physical rather than a bleed, poison or elemental trigger. If an infused version or external buff changes the damage profile, that is a separate configuration from the Mace’s unmodified behaviour and should not be treated as a built-in passive.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Deals Strike damage, giving it a useful matchup against enemies whose defenses make slash or pierce attacks less effective, including many armored targets and crystal-bodied miners.
  • Its compact moveset works well with a shield or other off-hand equipment, letting the user maintain a guarded, close-range playstyle.
  • The default Kick skill can pressure shield-using enemies by damaging their guard and creating an opening when the kick connects.
  • As a regular Hammer, it can be developed through the standard reinforcement and Ash of War systems rather than being locked to one unique weapon skill.

Weaknesses

  • The Mace has limited reach, so it requires closer spacing than longer hammer, great hammer, spear, or sword alternatives.
  • Its attacks commit the character to short, deliberate swings; a missed attack can leave less room to recover than a faster light weapon would.
  • Strike damage is not a universal advantage: enemies with better resistance to Strike or encounters that reward extended reach can reduce its practical value.
  • Kick is situational outside shield-breaking situations, so replacing the default skill may be preferable for a build seeking direct damage or a broader combat option.

Best uses

  • A straightforward early-to-midgame melee weapon for players who want dependable Strike damage without adopting a large weapon.
  • Close-range encounters against armored or crystal-bodied enemies where its damage type is more suitable than slash or pierce.
  • Shield-oriented play, especially when the player wants to combine guarded attacks with Kick to create openings against blocking opponents.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and damage identitySkill and flexibilityChoose it when
MaceUpward Cut by default; compatible with Ashes of War and affinitiesYou want a straightforward, customizable strike weapon for general PvE use—
ClubA simpler light-hammer alternative with customizable Ashes of War and affinitiesLower-commitment club handling matters more than the Mace’s heavier feel—
Morning StarSpinning Chain by default; its innate bleed gives it a status-oriented roleYou want strike damage while also building bleed through repeated hits—
WarpickKick by default; compatible with Ashes of War and affinitiesYou prefer piercing damage or a thrusting moveset over the Mace’s blunt profile—
11

Used In

  • Twin Maiden HusksThe Twin Maiden Husks sell the Mace at Roundtable Hold for Runes.
  • Roundtable HoldRoundtable Hold is the location where the Mace can be purchased from the Twin Maiden Husks.
12

Lore and Design

The Mace’s item description presents it as a solid-metal bludgeon with a spiked head and associates its use with clerics of the Lands Between. This gives the weapon a modest religious and occupational context, but does not connect it to a named character, faction, or historical event. The description supports the Mace’s identity as a conventional clerical striking weapon rather than establishing a larger story role. No documented developer commentary or specific real-world design attribution is established here.