
Large Club
Large Club is a guaranteed great hammer found on a corpse in southern Limgrave. It provides early strike damage, long wooden reach, Barbaric Roar, relatively manageable great-hammer weight, and full ordinary customization.
Key Takeaways
Large Club is a Strength-oriented Great Hammer that combines blunt strike damage with the reach and stance pressure expected from a heavy melee weapon. Its standard upgrade path and changeable skill give it more build flexibility than its simple appearance suggests, but its weight and slower attacks demand deliberate spacing and timing.
A heavy strike-damage weapon
Large Club belongs to the Great Hammer class and deals strike damage, making it suited to close-range pressure against targets vulnerable to blunt attacks. Its defining trade-off is substantial reach and impact in exchange for slower, more committed attacks.
Strength is the main gate
The weapon is aimed primarily at Strength builds. Its attribute requirement and handling commitment make it a poor early choice for lightly invested characters, while a suitable Strength setup can use its heavy attacks to apply strong stance pressure.
Golden Land is its signature starting skill
Large Club comes with Golden Land, a ground-smashing weapon skill that adds a ranged projectile component to an otherwise close-range moveset. Because the weapon follows the standard reinforcement route, its skill can be replaced when another Ash of War better suits the build.
It is a base-game weapon
Large Club does not require Shadow of the Erdtree content. Its availability is therefore determined by the base game's acquisition route and normal progression rather than a DLC gate.
Its power comes with commitment
The weapon's reach, strike damage, and heavy attack animations are useful for punishing openings and building stance damage, but missed swings are costly. Narrow spaces, quick enemies, and encounters that demand rapid recovery expose its slower handling.
Compared with the ordinary Club
Large Club is the heavier, longer-reaching choice beside the ordinary Club: it offers more committed Great Hammer attacks and a more substantial skill package, while giving up the lighter weapon's quicker handling and lower Strength demands.
Overview
Large Club is a standard Great Hammer in Elden Ring: a heavy, infusible melee weapon that turns a simple club moveset into a high-commitment strength option. Its identity comes from blunt impact, broad attack arcs, and access to customizable Ashes of War rather than from a unique weapon-only system.
Large Club occupies the straightforward end of Elden Ring’s Great Hammer class. It is an oversized wooden club built around close-range physical damage, deliberate swings, and attacks that can stagger susceptible enemies when they connect cleanly. The weapon asks its user to manage commitment and spacing: its attacks are slower than those of ordinary clubs and many lighter strength weapons, but each opening can cover meaningful space and punish an enemy that remains within reach.
Unlike Elden Ring’s somber-upgrade great hammers and other named signature weapons, Large Club follows the regular reinforcement route and can be configured with compatible Ashes of War and affinities. That makes it a flexible starting point for a strength-focused setup rather than a package whose identity is locked to one special skill. The choice of skill and affinity can therefore change how the weapon supports a build, while its basic role remains that of a heavy blunt weapon.
The weapon is most distinct from lighter clubs and hammers through commitment rather than a complicated special rule. A lighter club is easier to swing repeatedly and recover from, while Large Club places greater emphasis on choosing the right moment for a normal, charged, jumping, or running attack. Compared with other Great Hammers, it is best understood as a conventional customizable option: its value depends on the user’s preferred moveset, attribute plan, and Ash of War rather than on a singular gimmick.
Large Club belongs to Elden Ring’s base-game weapon roster and is not itself a Shadow of the Erdtree-exclusive variant. It can remain relevant beyond the early game because its regular upgrade path and customization support different progression choices, although its suitability depends on whether a character can accommodate a heavy weapon and its strength requirements. This page therefore treats Large Club as a practical, adaptable Great Hammer, while leaving exact reinforcement values, affinity results, acquisition details, and build-specific damage to their dedicated sections.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategoryGreat Hammers
- Damage TypeStandard
- Primary ScalingStr C
- Weight9
- SkillWild Strikes
- Str Req22
- Dex Req7
- How to ObtainCommon early enemy drop
Figures verified against Consolidated Game Weapons Database.
Compared to similar great hammers
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Large Club | 22 | 7 | 9 | Str C |
| Spiked Club | 20 | 7 | 8.5 | Str C |
| Monk's Flamemace | 25 | 10 | 11 | Str C / Fai D |
| Beastclaw Hammer | 30 | 10 | 11 | Str C |
| Marika's Hammer | 25 | 10 | 12 | Fai C |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- Access to Limgrave and the overland route to Warmaster's Shack.
- No DLC, NG+, boss, quest, or story-progression requirement is established for this pickup.
- 01Travel to Limgrave and reach the Warmaster's Shack in Stormhill. From the shack, search the nearby road and cliffside area to the southwest for a corpse bearing the Large Club; loot the corpse to obtain the weapon as a guaranteed pickup rather than an enemy drop or quest reward.
- 02The pickup is available during a normal Elden Ring playthrough and does not require defeating a boss, completing a quest, purchasing it from a vendor, or entering Shadow of the Erdtree content. It is not a random drop, so no farming route is needed.
Availability
Requires No DLC, quest completion, vendor rank, or NG+ requirement is required
Large Club is not presented as a vendor-stock weapon, so no purchase price applies. Its availability is separate from the character attributes required to wield it.
Mechanics and Handling
Large Club uses the committed, close-range pattern expected of a great hammer, but its handling is defined less by a single special gimmick than by how much space and timing each swing demands. Its attacks deal strike damage, making the weapon most useful when a blunt damage profile is preferable. The swings are slower and more deliberate than those of ordinary clubs, so spacing and attack commitment matter more than rapidly chaining light attacks.
Great-hammer attack pattern
The light-attack sequence uses broad club swings with enough lateral coverage to catch nearby targets, while the animation commitment makes a missed opening costly. The heavy attack is a more deliberate overhead blow. Holding the heavy attack extends its preparation and produces a stronger committed strike, but it also gives an enemy more time to escape or interrupt the attempt. Jumping and sprinting attacks are useful for closing distance or punishing a recovery window, though they do not remove the weapon's need for careful timing.
Large Club's reach is useful within great-hammer range, but it is not a substitute for a long weapon. Against agile enemies, begin attacks from outside their immediate retaliation distance and use the end of an enemy animation rather than trying to trade repeatedly. Its broad swings can cover a small group better than a narrow thrust, but the weapon remains primarily a single-target pressure tool when enemies are spread out.
Tackle as the weapon skill
Large Club's weapon skill is Tackle. The skill lowers the character's stance and drives them forward with a shoulder charge. It can shove weaker enemies backward and is therefore useful for interrupting their position, creating separation, or forcing an opening at close range. Tackle is not a replacement for the club's normal damage sequence: its value comes from movement and disruption, after which a follow-up attack can exploit the changed spacing.
The follow-up strong attack is part of Tackle's practical identity. When the charge connects against an enemy that can be displaced, the resulting stagger or pushback can give the player room to commit to a heavier blow. Against larger or more resistant enemies, do not assume the shove will occur; the skill's usefulness then depends on whether the forward movement and timing create a safe attack window.
Commitment, poise pressure, and defense
Great-hammer attacks carry substantial commitment, but successful hits can pressure an enemy's stance more effectively than fast, light weapons. This is most valuable against targets that can be staggered by repeated heavy impacts. The weapon should not be treated as a universal stagger lock: enemy resistance, attack timing, and the player's chosen attack all affect whether a hit produces a useful interruption.
Large Club can be wielded one-handed or two-handed. Two-handing is the more natural offensive handling choice for a strength-focused setup because it concentrates the weapon's role around committed melee attacks; one-handing leaves the other hand available for a shield, seal, or other off-hand tool. Blocking with the weapon is possible, but it is not the reason to select Large Club, and a dedicated shield is the more dependable defensive option when guard timing is central to the build.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Its great hammer moveset gives charged heavy attacks, jump attacks, and repeated blows meaningful stance-pressure potential, making Large Club suited to interrupting or stance-breaking susceptible enemies rather than relying only on raw damage.
- Its strike damage is a useful matchup tool against enemies that resist slashing or piercing attacks, including many armored or mineral-bodied foes.
- As a standard weapon, it supports the Elden Ring reinforcement and affinity systems rather than being locked to a unique upgrade path, allowing its physical damage and attribute scaling to be adapted to a Strength-focused setup.
- Two-handing improves the practical value of its Strength requirement and lets the weapon function as a straightforward close-range stagger tool without committing the off-hand to another weapon.
Weaknesses
- Great hammer attacks commit the player for longer than lighter club, sword, or curved-sword attacks. Missed swings therefore create more punishable recovery windows, particularly against agile enemies.
- Its close-range moveset offers less flexibility when an enemy disengages or attacks from outside melee distance; the weapon cannot maintain pressure at range without support from another part of the build.
- The weapon's Strength-oriented requirements and heavy class limit its appeal for low-Strength or dexterity-focused characters, who may gain more from a lighter weapon with faster recovery.
- Stance pressure is matchup-dependent: enemies with high poise, frequent hyperarmor, or rapid movement can reduce the opportunities to complete charged attacks safely.
Best uses
- Use it in PvE against armored, shielded, or mineral-bodied enemies when strike damage and great-hammer stance pressure are more valuable than rapid attack recovery.
- Build around charged heavies, jump attacks, and deliberate openings when the encounter gives enough time to commit to a slow attack sequence.
- Choose it for a simple Strength-oriented melee setup that wants a standard weapon with adaptable reinforcement and affinity options rather than a fixed unique weapon.
- Pair it with spacing, defensive timing, or a ranged/off-hand option when fighting mobile targets that can step outside its close-range pressure.
Compared With Similar Weapons
| Weapon class and damage role | Distinctive handling or mechanics | Best fit relative to Large Club |
|---|---|---|
| Large Club | A general-purpose great hammer with a straightforward heavy-hitting moveset. It begins with Golden Land and supports standard Ash of War and affinity customization. | A flexible choice for Strength-focused characters that want great-hammer reach and weight without committing to a fixed unique weapon. |
| Brick Hammer | A more overtly Strength-oriented alternative with a compact, forceful moveset and Endure as its starting skill. | Prefer it when a simpler Strength weapon and temporary damage-trading through Endure are more useful than Large Club’s starting skill. |
| Battle Hammer | A customizable great hammer whose Braggart’s Roar skill supports an aggressive self-buffing approach before close-range exchanges. | A better comparison for builds that want to enhance their own attack and defenses through a weapon skill rather than rely on Large Club’s default setup. |
| Great Mace | A heavier great-hammer alternative associated with Prayerful Strike, giving its skill a sustain-oriented role in addition to direct impact. | Consider it when survivability during melee matters more than Large Club’s general-purpose handling and customization. |
Lore and Design
The Large Club is presented as a primitive stone weapon associated with trolls. Its item text establishes the troll connection and emphasizes the weapon’s simple construction rather than identifying a named owner, faction, or historical event. That gives the weapon a narrow but clear place in Elden Ring’s worldbuilding: it reflects the rough, physically imposing arms used by troll-kind without establishing a specific character relationship.
The game provides no confirmed developer commentary or documented design history for the Large Club in the available evidence. Its crude boulder-like form supports its in-world description, but resemblance alone is not enough to assign a real-world inspiration or claim a particular cultural source. No separate lore relationship, cut-content history, or notable balance-era reception is asserted here.