Weaponsupporting

Beastclaw Hammer

Beastclaw Greathammer is a unique Strength/Faith great hammer rewarded by Gurranq after seven Deathroots. It deals physical and holy damage and uses Regal Beastclaw, sending a fan of ground-rending claws forward.

Importance
supporting
BH
Elden Ring · weapon
01

Key Takeaways

Elden Ring’s canonical weapon name is Beastclaw Greathammer; this section treats “Beastclaw Hammer” as that weapon rather than inventing a separate entry.

01

Gurranq’s signature great hammer

Beastclaw Greathammer is a unique colossal weapon associated with Gurranq and the Bestial Sanctum, combining heavy melee attacks with a distinctive beast-themed weapon skill.

02

Regal Beastclaw supplies ranged pressure

Its fixed skill, Regal Beastclaw, projects a broad shockwave across the ground, giving a slow colossal weapon an attack that can reach beyond normal melee range.

03

Rewarded through Deathroot progression

The weapon is obtained from Gurranq after advancing his Deathroot reward sequence, so availability depends on reaching the Bestial Sanctum and turning in enough Deathroot.

04

Heavy commitment, unusual coverage

Its large swings demand deliberate spacing and stamina management, but the weapon skill helps cover groups or punish targets outside ordinary hammer reach.

05

A fixed, Somber-upgraded weapon

Beastclaw Greathammer uses the unique-weapon upgrade path and retains its built-in skill; it is not a flexible choice for swapping Ashes of War or affinities.

06

Trades flexibility for a built-in ranged skill

Compared with customizable great hammers, it offers less weapon-skill and affinity flexibility but provides Regal Beastclaw without requiring a separate Ash of War setup.

02

Overview

Beastclaw Hammer is a unique colossal weapon in Elden Ring built around a heavy hammer moveset and a beast-themed weapon skill. Its identity comes less from a specialized damage profile than from the way its skill projects a broad claw-like attack beyond the weapon’s physical reach.

Beastclaw Hammer occupies the distinctive end of Elden Ring’s hammer roster: it is a colossal weapon rather than an ordinary hammer, so its attacks carry the deliberate commitment associated with that class. The weapon is intended for characters comfortable trading speed for impact, reach and the ability to pressure several targets in front of them. Its fixed weapon skill gives it a role that standard infusable hammers do not share.

The defining feature is Regal Beastclaw, a skill that sends a broad, ground-level claw wave forward after the hammer is used. This lets the weapon threaten enemies outside the immediate sweep of its normal attacks and gives it a useful answer to groups or targets that are difficult to approach directly. The skill is part of the weapon’s identity rather than a freely interchangeable Ash of War choice, so the hammer should be evaluated as a complete package.

Its acquisition is tied to Gurranq’s Deathroot reward sequence. That places the weapon within the game’s exploration and NPC-reward progression rather than the ordinary merchant or random-drop pool. The route can be pursued while exploring the Lands Between, but the weapon’s availability depends on advancing that reward sequence far enough; it is therefore not simply an early chest pickup available at the start of every character’s progression.

Beastclaw Hammer is a different choice from Beast Claw, the close-range claw weapon, even though their names and visual theme overlap. Beast Claw emphasizes rapid hand-to-hand attacks, while this hammer uses slower colossal-weapon commitments and a forward-projecting skill. It is also distinct from a conventional hammer that can freely change its Ash of War: its value is concentrated in the combination of heavy melee attacks and Regal Beastclaw, making it most relevant to builds that can meet its requirements and support deliberate, skill-centered play.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Great Hammers
  • Damage Type
    Standard
  • Primary Scaling
    Str C
  • Weight
    11
  • Skill
    Beast Claw
  • Str Req
    30
  • Dex Req
    10
  • How to Obtain
    Dropped by beast-type enemies

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar great hammers

WeaponStr ReqDex ReqWeightPrimary Scaling
Beastclaw Hammer301011Str C
Monk's Flamemace251011Str C / Fai D
Marika's Hammer251012Fai C
Curved Great Club281012Str C
Cranial Vessel Candlestand301012Str C

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Access to Gurranq at the Bestial Sanctum.
  • Seven Deathroot for the required turn-ins.
  1. 01Travel to the Bestial Sanctum in northeastern Caelid and speak with Gurranq, the Beast Clergyman. The sanctum can be reached through the Sending Gate near the Third Church of Marika in Limgrave, or by the normal route through Caelid.
  2. 02Collect seven Deathroot and give them to Gurranq one at a time. After the seventh Deathroot turn-in, Beastclaw Hammer is awarded directly as a guaranteed reward; it is not a random enemy drop or purchase.
  3. 03The reward is available during the normal game and does not require Shadow of the Erdtree. Beastclaw Hammer is a unique, one-per-playthrough reward from Gurranq, with no separate quest completion or New Game Plus prerequisite.
06

Availability

Base game — standard playthroughAvailable as a Deathroot reward

Requires Give Gurranq, Beast Clergyman, seven Deathroots.

No purchase price, DLC, difficulty, or NG+ requirement is known to apply.

07

Mechanics and Handling

Beastclaw Hammer handles like a colossal weapon, so its attacks are deliberate and commitment-heavy rather than suited to rapid hit trading. Its broad swings can cover space around the wielder, but the recovery after a missed attack leaves less room for correction than a lighter hammer or fist weapon. Spacing and attack timing matter more than repeatedly attacking at close range.

Regal Beastclaw

The Beastclaw Hammer's defining mechanic is its unique weapon skill, Regal Beastclaw. The wielder drives the hammer into the ground and releases a forward-travelling shockwave shaped around the beast-claw motif. The attack can be charged; charging increases the shockwave's power and extends its reach, making the uncharged version more useful for a quick interruption and the charged version better when there is time to commit. Using the skill consumes FP, so it is not a substitute for ordinary attacks throughout an entire encounter.

The shockwave gives the weapon a way to pressure targets without requiring the hammer itself to connect at point-blank range. It travels along the ground rather than behaving like a free-aim projectile, and its forward direction makes positioning important. Enemies that move laterally or attack during the charge can punish careless use, while a staggered, trapped, or approaching target gives the skill a safer window.

Melee Pattern and Status Behaviour

The regular moveset remains the weapon's close-range option: heavy, wide-reaching strikes with the commitment expected from a colossal hammer. It has no known innate bleed, poison, frostbite, or other status buildup to manage, so its identity comes from physical impact, reach, and Regal Beastclaw rather than a passive damage-over-time effect. The weapon does not have a reload, ammunition, durability-break state, or separate resource loop; only the skill's FP cost limits repeated use.

Handling Considerations

Beastclaw Hammer is most comfortable when the wielder can create a clear attack window or control an enemy's approach. Use ordinary swings when an enemy is already within reliable melee range, and reserve Regal Beastclaw for grouped targets, advancing enemies, or situations where its forward shockwave can connect without exposing the wielder to an immediate counterattack. Its large commitment makes missed attacks particularly costly against agile opponents.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Regal Beastclaw sends broad ground-level shockwaves forward, letting the hammer pressure several grounded enemies without relying solely on close-contact swings.
  • As a Colossal Weapon that deals strike damage, it can apply substantial stance pressure when its committed attacks connect, particularly against targets vulnerable to blunt weapons.
  • Its distinctive skill adds area coverage to a weapon class otherwise focused mainly on deliberate, close-range attacks.

Weaknesses

  • Colossal Weapon attacks are slow and heavily committed, leaving limited time to recover if an enemy avoids or interrupts the swing.
  • Regal Beastclaw travels along the ground, so elevated, airborne, or unevenly positioned targets can reduce the skill's reliability.
  • The weapon's fixed skill and Somber reinforcement path limit customization compared with infusible Colossal Weapons; it cannot be freely given another Ash of War or affinity.
  • Its weight and attribute demands compete with other equipment and may restrict lighter, more mobile loadouts.

Best uses

  • Use it in PvE against groups of grounded enemies when Regal Beastclaw can cover several targets or punish a clustered approach.
  • Choose it for a strength-oriented Colossal Weapon setup that wants both stance pressure from heavy swings and area control from a weapon skill.
  • Keep it for encounters where enemies commit to predictable ground approaches; switch tactics against highly mobile or airborne opponents that can evade the shockwaves.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and roleDistinctive skill or flexibilityBuild distinctionBest comparison use
Devourer's ScepterDevourer provides a weapon-specific life-stealing attackMore demanding hybrid attribute profile; its skill emphasizes recovery rather than Beastclaw Hammer's ranged claw pressureCompare when sustain and a distinctive skill matter more than area control—
Cranial Vessel CandlestandSurge of Faith creates a localized fire attackLeans more heavily into Faith and fire damage than Beastclaw Hammer's physical-focused profileCompare for a Faith build seeking fire-based skill damage—
Giant-CrusherUses customizable Ashes of War rather than a fixed signature skillHigher Strength commitment, but broader skill and affinity customizationCompare when raw Strength investment and flexible weapon skills are preferred—
11

Lore and Design

The Beastclaw Hammer is explicitly associated with Gurranq, Beast Clergyman, who wields it in his role as the guardian and devourer of Deathroot. Its connection to him gives the weapon a direct place in Elden Ring’s Deathroot and beast-related lore, rather than making it merely a thematically named armament.

Its claw-like head and the Regal Beastclaw skill reinforce the same motif through the weapon’s appearance and combat identity. These details support a deliberate beastly presentation, but the item’s documented association with Gurranq does not by itself establish a broader origin story, real-world inspiration, or a canonical relationship to every beast-related character or faction in the game.