
Greatsword of Radahn
The draft name Greatsword of Radahn refers to Radahn-themed paired colossal swords, but Shadow of the Erdtree uses the distinct item names Greatsword of Radahn (Lord) and Greatsword of Radahn (Light). This page preserves that distinction instead of assigning one variant's data to the other.
Key Takeaways
Greatsword of Radahn is a Shadow of the Erdtree remembrance weapon with two distinct versions: Lord and Light. Both are paired colossal swords associated with Promised Consort Radahn, but their weapon skills and combat emphasis differ.
Two versions share a source but not a skill
The Lord and Light versions are separate weapons acquired from the same remembrance exchange. Their defining distinction is the unique skill attached to each version, so choosing between them is a mechanical decision rather than a cosmetic variant choice.
Its signature mechanic is paired colossal-sword combat
When used with both hands, Greatsword of Radahn draws on its paired-weapon design rather than behaving like an ordinary single colossal sword. This gives it a distinctive attack pattern, while retaining the slow commitments and spacing demands expected from its class.
It is a late-DLC remembrance reward
The weapons become available only after defeating Promised Consort Radahn in Shadow of the Erdtree and exchanging the resulting Remembrance of a God and a Lord with Finger Reader Enia. The remembrance provides a single exchange opportunity per playthrough, so obtaining both versions requires an additional remembrance-copying route.
The weapon demands a heavy melee investment
Greatsword of Radahn requires a substantial Strength and Dexterity commitment and carries the weight and stamina implications of a paired colossal weapon. It is therefore a poor fit for characters that cannot support high physical-attribute requirements or slow, commitment-heavy attacks.
Its main strength is burst threat at committed range
The weapon's reach, paired attacks, and version-specific skill give a suitably invested melee build strong opportunities to punish openings and apply large bursts of pressure. Those advantages depend on spacing and timing; the weapon is less forgiving when attacks miss or an enemy can interrupt its wind-up.
The choice is between Radahn variants, not a universal upgrade
Greatsword of Radahn (Lord) and Greatsword of Radahn (Light) should be compared by their skills, attack patterns, and build context rather than treated as a simple stronger-and-weaker pair. Other paired colossal weapons, including Starscourge Greatsword, are relevant alternatives when a different skill or attribute profile better suits the build.
Overview
Greatsword of Radahn is the Shadow of the Erdtree remembrance weapon family associated with Promised Consort Radahn. Its two variants, Greatsword of Radahn (Lord) and Greatsword of Radahn (Light), are colossal swords that turn the same late-game boss remembrance into distinct melee choices rather than simply reproducing the earlier Starscourge Greatsword.
Unlike Starscourge Greatsword, which represents Radahn’s base-game arsenal, the Greatsword of Radahn variants belong to the Shadow of the Erdtree version of his encounter. They are therefore late-progression weapons: their availability depends on reaching the expansion’s final remembrance exchange, not on ordinary exploration or an early-game vendor. That context matters when comparing them with other colossal swords, because their distinctive skills and presentation are tied to a culmination of the DLC rather than to a general-purpose starting build.
The family’s defining feature is its split identity. Greatsword of Radahn (Lord) uses the Promised Consort skill, while Greatsword of Radahn (Light) uses Lightspeed Slash. The choice changes how the weapon expresses Radahn’s combat style: the Lord variant emphasizes a named, spectacle-focused weapon skill, whereas the Light variant provides a different skill identity built around a rapid attack. These are not interchangeable labels for one moveset, so a page or build must identify the exact variant before discussing its skill, affinity, or suitability.
Both variants occupy the colossal-sword role and consequently ask the player to work around the commitment and spacing that define that class. They are aimed at characters prepared to make deliberate attacks and reserve opportunities for a distinctive skill, rather than at players seeking the broad infusion flexibility or lighter handling of a conventional greatsword. Their value is therefore not established by a universal damage ranking; it depends on the player’s attributes, reinforcement state, chosen variant, and whether the weapon skill fits the encounter or build.
The weapons are obtained through the remembrance system after the DLC’s Promised Consort Radahn encounter, giving the player a choice between the Lord and Light forms when exchanging the relevant remembrance. This creates an important progression decision: taking one form does not make the other the same item at a different name. The earlier Starscourge Greatsword remains the closest thematic comparison, but it is a separate base-game weapon with its own skill and paired-weapon behaviour. Greatsword of Radahn should therefore be treated as a late-DLC variant family, not as an upgrade or renamed version of Starscourge Greatsword.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategoryGreatswords
- Damage TypeStandard/Gravity
- Primary ScalingStr B
- Weight15
- SkillGravitas
- Str Req60
- Dex Req10
- How to ObtainDropped by Starscourge Radahn
Figures verified against Consolidated Game Weapons Database.
Compared to similar greatswords
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Greatsword of Radahn | 60 | 10 | 15 | Str B |
| Grafted Blade Greatsword | 34 | 10 | 17 | Str D |
| Starscourge Greatsword | 30 | 10 | 13 | Str C |
| Ancient Meteoric Ore Greatsword | 24 | 10 | 13 | Str D / Int D |
| Marais Executioner's Sword | 21 | 15 | 13 | Str D / Dex D |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- Shadow of the Erdtree is required.
- The route requires reaching and defeating Promised Consort Radahn in Enir-Ilim.
- The Remembrance of a God and a Lord must still be available for Enia’s exchange; consuming it for runes forfeits that exchange for the current copy.
- The weapon is obtained through Enia at Roundtable Hold, not directly as a physical boss-drop item.
- 01Enter the Shadow of the Erdtree expansion and progress through the Realm of Shadow to Enir-Ilim, the DLC’s final legacy-dungeon area.
- 02Defeat Promised Consort Radahn at the end of Enir-Ilim. The victory awards the Remembrance of a God and a Lord; this is a guaranteed boss reward rather than an enemy drop or random chest pickup.
- 03Return to Roundtable Hold in the base game and speak with Enia, the Finger Reader in the room containing the Two Fingers. Exchange the Remembrance of a God and a Lord for one of its two weapon rewards: Greatsword of Radahn (Lord) or Greatsword of Radahn (Light). The two forms are separate rewards, so one remembrance exchange provides only one of them.
- 04If the remembrance is consumed for runes, the exchange cannot be made from that copy. A second weapon requires another valid copy of the remembrance through remembrance duplication or a later playthrough; the alternate weapon is not obtained by defeating Radahn again in the same encounter.
Availability
Requires Shadow of the Erdtree is required.
The Greatsword of Radahn weapons are DLC remembrance rewards and do not appear in the base-game weapon pool.
Requires Defeat Promised Consort Radahn, receive Remembrance of a God and a Lord, and exchange it with Finger Reader Enia at Roundtable Hold.
The remembrance offers the Lord and Light variants as separate reward choices. The weapon is not purchased for runes.
Requires Defeat Promised Consort Radahn, receive Remembrance of a God and a Lord, and exchange it with Finger Reader Enia at Roundtable Hold.
The remembrance offers the Light and Lord variants as separate reward choices. The weapon is not purchased for runes.
Requires Reach the DLC encounter, defeat Promised Consort Radahn, and exchange the resulting remembrance with Finger Reader Enia.
The relevant remembrance must be obtained again or otherwise available for exchange in that playthrough. Obtaining both variants requires access to an additional copy through remembrance duplication or another valid reward route.
Mechanics and Handling
The name “Greatsword of Radahn” can refer to either of the Shadow of the Erdtree remembrance weapons: Greatsword of Radahn (Lord) or Greatsword of Radahn (Light). They share the same paired-colossal-sword concept, but their unique skills and secondary damage themes differ. The suffix matters when discussing handling, because the two versions are not interchangeable mechanically.
Both versions are paired weapons rather than ordinary single-blade colossal swords. When wielded, they present a sword in each hand and use a dedicated dual-blade moveset. This gives their attacks a broader visual spread and lets the weapon cover space with both blades, but the animations still carry the commitment expected from a colossal weapon: attacks are deliberate, recovery can leave the player exposed, and spacing is more important than simply chaining swings at point-blank range.
Neither version builds a status effect as its defining mechanic. Their identity comes from the paired attacks, colossal-weapon commitment, and remembrance skill rather than bleed, frost, poison, or another passive buildup. The weapons also do not use a firearm-style resource system, magazine, reload, or durability loop. Their special attacks consume FP through Elden Ring’s normal weapon-skill rules.
Paired colossal-sword moveset
The ordinary attacks use both swords as part of the weapon’s distinctive paired style instead of behaving like a standard greatsword held in two hands. The two blades can make the attack pattern feel wider than a conventional single weapon, which is useful when several enemies are close together or when a target gives only a brief opening. That spread should not be treated as guaranteed area coverage: the animations still have specific hit timing and positioning, and enemies outside the active arcs can avoid the strike.
The weapon’s weight and attack commitment make spacing central to its handling. It is better suited to deliberate openings, stagger opportunities, and attacks made after an enemy commits to an animation than to constant interception of fast opponents. Jumping, running, and charged attacks remain part of its practical toolkit, but the weapon’s distinctive feature is the paired-blade presentation rather than a special ranged or thrown attack.
Greatsword of Radahn (Lord): Promised Consort
Greatsword of Radahn (Lord) carries the unique skill Promised Consort. The skill begins with a stance in which the swords are crossed, then releases a powerful crossed-blade attack with a gravitational character. Its follow-up strong attack changes the sequence into a gravity-infused overhead strike, giving the skill a second committed action instead of making it only a single activation.
Promised Consort is therefore most useful when the player has enough room to complete the sequence and an enemy is unlikely to interrupt the stance or recovery. It is not a replacement for the weapon’s normal attacks in every situation. The initial skill and its follow-up ask the player to trade time and FP for a more distinctive burst of pressure, so using the follow-up blindly against a mobile or aggressive target can be less reliable than ending the sequence early.
Greatsword of Radahn (Light): Lightspeed Slash
Greatsword of Radahn (Light) replaces Promised Consort with Lightspeed Slash. This skill launches the paired swords into a leaping, descending attack with a light-themed visual effect. Its follow-up strong attack extends the technique into additional light-infused strikes, making the skill more than a simple ground-level weapon swing.
The leap changes how the Light version approaches an opening. It can carry the attack over some ground and gives the move a distinct vertical profile, but it also commits the player to an airborne animation and a landing sequence. The skill is consequently strongest when its approach and landing can be planned around an enemy’s recovery or a clear gap; it is less dependable when used without regard for the target’s ability to move, punish, or interrupt.
Choosing the two variants in combat
The Lord and Light versions share the same broad handling family, so the basic decision is not single-blade versus dual-blade play. Both ask the player to manage colossal-weapon timing while taking advantage of a paired moveset. The practical distinction is the skill package: Promised Consort emphasizes a stance-based crossed attack and gravity-infused follow-up, while Lightspeed Slash emphasizes a leaping light-themed assault and its follow-up sequence.
Neither weapon’s special skill should be treated as universally superior. The Lord version rewards a player who can hold position long enough to complete a deliberate skill sequence. The Light version offers a more mobile-looking skill entry, but its leap and landing still require commitment. In either case, ordinary attacks remain important because they conserve FP, punish smaller openings, and avoid making every engagement depend on a long weapon-skill animation.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Two-handed use gives the weapon a paired-sword moveset, letting it cover more space than a conventional single colossal sword and making its attacks effective against groups or large targets with wide hitboxes.
- Its colossal-sword attacks carry substantial commitment but can stagger vulnerable enemies and punish recovery windows when the user has enough room to complete the swing sequence.
- The weapon's defining advantage is its variant-specific remembrance skill rather than affinity customization. Greatsword of Radahn (Lord) uses Promised Consort, while Greatsword of Radahn (Light) uses Lightspeed Slash; each gives the weapon a distinct burst option unavailable to ordinary colossal swords.
- The unique skills combine a committed sword attack with a follow-up effect, giving the weapon a way to convert a successful opening into additional pressure instead of relying only on normal attacks.
- Its fixed identity makes it a clear choice for characters built around Radahn-themed colossal-sword combat, especially when the player values a signature skill and paired attacks over interchangeable Ashes of War.
Weaknesses
- The weapon is a fixed unique armament: it cannot be freely equipped with Ashes of War or reshaped through ordinary affinity choices. The selected Lord or Light variant therefore determines the weapon's skill and damage profile.
- Its colossal-sword commitment creates recovery windows. Fast enemies, aggressive bosses, and encounters with little safe spacing can interrupt or punish normal attacks and the opening of its unique skill.
- The paired attacks and skill animations reward deliberate spacing but are less convenient in cramped arenas, around environmental obstacles, or when the target frequently moves out of melee range.
- Its attribute requirements and weight make it a specialized investment rather than an easy sidegrade for every character. Characters that cannot support its requirements or stamina demands lose much of the practical value of its moveset.
- The weapon's most distinctive attacks are tied to its skill and two-handed behavior, so a build that needs a shield, off-hand catalyst, or another weapon active at all times gives up part of its defining advantage.
Best uses
- Use it for PvE encounters where a large target or predictable opening lets the user complete paired colossal-sword swings and follow with the variant's unique skill.
- Choose it for group pressure when broad two-handed attacks can catch several nearby enemies, while avoiding situations where walls or narrow terrain prevent the paired moveset from connecting cleanly.
- Build around it when the goal is Radahn-themed colossal-sword play and a fixed signature skill matters more than access to custom affinities or a replaceable Ash of War.
- Use Greatsword of Radahn (Lord) when Promised Consort is the desired skill, or Greatsword of Radahn (Light) when Lightspeed Slash better suits the player's preferred attack pattern; these are variant-specific choices, not interchangeable labels.
- Treat it as an opening-punishment weapon rather than a constant-pressure tool: create distance or wait for a boss recovery, then commit to its heavy attacks or skill while the target is unlikely to retaliate.
Compared With Similar Weapons
| Weapon | Class and role | Signature skill or mechanic | Why choose it instead of Greatsword of Radahn |
|---|---|---|---|
| Starscourge Greatsword | Starcaller Cry pulls nearby enemies inward before a follow-up slam; its paired form gives the weapon a distinct dual-sword moveset | The closer family counterpart for players who want Radahn-themed gravity attacks and a more established paired-weapon moveset rather than the Greatsword of Radahn variants' remembrance skills. | — |
| Greatsword of Damnation | Golden Crux drives the sword into the ground and can follow with a cruciform attack, making its skill more positional than the Greatsword of Radahn's sweeping or rapid follow-ups | A better fit when the weapon skill's ground-planting attack and follow-up are more useful to the build than Radahn's light-beam or high-mobility skill effects. | — |
| Ruins Greatsword | Wave of Destruction releases a forward-moving gravitational shockwave | A practical alternative for a strength-and-Intelligence character that wants ranged pressure from the weapon skill without using either Greatsword of Radahn variant. | — |
| Maliketh's Black Blade | Destined Death sends a ranged blade attack and applies its distinctive maximum-HP-reduction effect when the skill connects | Prefer it for a Faith-oriented build or when the weapon skill's health-reduction effect matters more than Greatsword of Radahn's variant-specific attacks. | — |
Used In
- Promised Consort RadahnDefeating this Shadow of the Erdtree boss awards the Remembrance of a Lord and a God, which can be exchanged for the Greatsword of Radahn.
- Remembrance of a Lord and a GodThe remembrance associated with Promised Consort Radahn; Finger Reader Enia offers the Greatsword of Radahn as one of its two exchange options.
- Finger Reader EniaAt the Roundtable Hold, Enia exchanges the Remembrance of a Lord and a God for the Greatsword of Radahn.
- Roundtable HoldThe location of Finger Reader Enia, where the remembrance exchange for the Greatsword of Radahn is performed.
- Somber Smithing StoneThe Greatsword of Radahn follows the unique-weapon reinforcement path and uses Somber Smithing Stones for upgrades.
Lore and Design
The name Greatsword of Radahn refers to the Shadow of the Erdtree remembrance weapon associated with Promised Consort Radahn. The remembrance can produce two related forms—Greatsword of Radahn (Lord) and Greatsword of Radahn (Light)—so the suffix is important when discussing a particular weapon. Both forms present Radahn’s paired colossal swords as a direct continuation of the character’s established weapon imagery rather than as unrelated armaments.
Radahn’s legacy in the weapon
The swords are tied to Radahn’s identity as a demigod warrior who mastered gravity sorcery. Radahn’s study of gravity allowed him to continue riding his beloved horse, Leonard, despite his immense size, and it became one of the defining elements of his martial legend. The weapon’s association with gravity therefore reflects an explicit part of Radahn’s character and history, not merely a visual motif.
Their remembrance origin also connects them to the game’s treatment of Radahn as both a historical conqueror and a figure whose story continues beyond the base game. In the expansion’s late-game context, the swords represent Radahn as a lord and champion restored to a younger, more idealized state. That framing contrasts with the ruined warrior encountered in Caelid, whose body and mind have been devastated by the Scarlet Rot.
Lord and Light
The two variants should not be treated as separate characters or unrelated weapons. Their titles reflect different aspects of Radahn’s final presentation: the Lord form emphasizes his status and martial authority, while the Light form connects him to the expansion’s imagery of divine radiance and Miquella’s influence. The distinction is interpretive at the level of symbolism; the weapons’ shared remembrance origin and Radahn association are the stronger canonical connection.
The paired-sword presentation is especially significant because it recalls Radahn’s recognizable silhouette and fighting style while adapting that image to the expansion’s final narrative. The weapons consequently function as both equipment and character reference: they identify the wielder immediately, preserve the connection to gravity and the stars, and mark the difference between Radahn as remembered legend and Radahn as encountered during the base-game battle.
Trivia
- The weapon’s canonical names use the parenthetical variants “Lord” and “Light.” These are separate Greatsword of Radahn weapons, not reinforcement levels or cosmetic labels.
- Greatsword of Radahn is associated with Promised Consort Radahn, the Shadow of the Erdtree form of Starscourge Radahn. Its paired-sword presentation echoes the weapons used by Radahn during that encounter, while distinguishing this later weapon family from the base game’s Starscourge Greatsword.
- The two variants are remembrance weapons with different named skills, allowing the same boss remembrance to represent different aspects of Radahn’s final battle style rather than merely offering a numerical upgrade path.