Key takeaways
The encounter is optional, but its reward and healing mechanic make preparation worthwhile.
- Find the Evergaol in Liurnia Adan is not encountered during a required dungeon route. Travel to Malefactor's Evergaol in western Liurnia of the Lakes and interact with the Evergaol entrance to begin the fight. Location
- Treat him as a fire caster and flail user The main danger is the overlap between his flail pressure and fire incantations. Keep enough distance to react to a spell, but do not retreat so far that he can safely drink from his Crimson Tears Flask. Combat
- Expect him to heal Adan can use a Crimson Tears Flask during the battle. Continued pressure is more valuable than repeatedly resetting the encounter, provided the player can still evade his fire attacks. Healing
- The reward is Faith-oriented Victory grants Flame of the Fell God, a fire incantation that creates a large fireball and can be used for area pressure. Its value is highest for characters investing in Faith and fire-focused casting. Reward
Overview
Adan, Thief of Fire is an optional humanoid boss encountered in Malefactor's Evergaol in western Liurnia of the Lakes.
Adan, Thief of Fire is fought in an Evergaol arena rather than as part of a main story mission. The encounter is available while exploring Liurnia of the Lakes and can be started by interacting with the Evergaol's entrance, after which the player is transported into a sealed combat arena. Because the fight is optional, defeating Adan is not required to progress through the central story, but the reward gives the encounter practical value for characters interested in fire-based incantations.
Adan fights as a mobile human opponent armed with a flail. His threat comes from combining close-range swings with fire incantations, particularly Catch Flame and Flame of the Fell God, rather than from a large moveset built around a colossal creature's size. The arena gives both combatants room to move, so the safest approach is to watch his casting animation, avoid standing directly in front of him during fire attacks, and punish the recovery after a missed spell or committed flail sequence.
The fight also differs from many ordinary humanoid invasions because Adan can restore his health with a Crimson Tears Flask. That recovery makes uncontrolled ranged exchanges inefficient: if the player repeatedly disengages without creating a decisive opening, Adan can erase some of the progress already made. Staying close enough to threaten him, while still leaving room to evade his fire attacks, helps limit the opportunities he gets to heal.
Adan's distinctive importance is the incantation awarded on victory. Flame of the Fell God reproduces the fire spell associated with the boss and gives a suitable Faith-focused character another area-denial option. The encounter is therefore most worthwhile for players collecting incantations or building around fire damage; players who do not use Faith can still claim the reward, but receive less immediate combat value from it.
Encounter progression
- 1Western Liurnia of the LakeslocationThe regional exploration stage.
- 2Malefactor's EvergaollocationThe optional boss arena entrance.
- ●Adan, Thief of FirebossThe active boss encounter.
- 4Flame of the Fell GodrewardThe victory reward.
Adan, Thief of Fire is reached through Malefactor's Evergaol rather than a mandatory story path.
Requirements
No mandatory story quest or specific equipment is required to challenge Adan, but a fire-aware close-range plan is recommended.
- RequiredReach Malefactor's EvergaolThe player must reach the Evergaol in western Liurnia of the Lakes before the encounter can be entered.
- RecommendedA way to punish a humanoid targetMelee weapons, spells or ranged attacks can all work, but the player should be able to capitalize on the recovery after Adan's attacks and casts.
- RecommendedFire-resistant defenseFire resistance can reduce the danger of Adan's incantations, although it does not replace learning the timing of his casts and evading the impact area.
- RecommendedA plan for his Crimson Tears FlaskThe player should be prepared to stay near enough to interrupt or punish his healing attempt instead of allowing him to recover safely.
Encounter phasesSpoilers
- 1Not specified
Single health-bar encounter
Starts: The fight begins when the player enters Malefactor's Evergaol arena.
Adan uses a flail at close range and alternates it with fire incantations. He can also drink from a Crimson Tears Flask, so the encounter rewards controlled aggression rather than passive distance.
- Flail attacksTell Adan closes distance and commits to swings with the flail, making the end of the sequence safer to punish than the opening swing.Answer Evade through or around the committed attack, then strike during recovery. Avoid trading directly if the flail connects with the edge of its range.
- Catch FlameTell Adan raises his hand and produces a short-range burst of fire, usually when the player is close.Answer Dodge away or around the cast rather than remaining directly in front of him, then retaliate before he resumes movement.
- Flame of the Fell GodTell Adan creates and launches a large fireball that travels toward the player and produces a dangerous area effect on impact.Answer Create lateral distance and keep moving until the fireball passes or detonates. Do not roll early into the projectile's path, and approach only after the effect has ended.
- Crimson Tears FlaskTell Adan disengages and begins drinking when he has an opportunity to recover.Answer Close the gap immediately and attack if the route is safe. A ranged hit or fast melee attack can force him to abandon the attempt.
- Stay mobile so the fireball does not control the arena's center.
- Use the recovery after a spell or flail sequence instead of attacking through an active fire effect.
- Do not let the fight become a repeated cycle of retreating, healing and returning while Adan restores his own health.
Boss encounter strategySpoilers
- LocationMalefactor's Evergaol in western Liurnia of the Lakes
- HealthNot specified
Begin by keeping Adan within visual range and circling rather than sprinting directly away. When he raises his hand for Catch Flame, evade the short-range burst and answer with a quick attack; when he uses Flame of the Fell God, move laterally away from the fireball and wait for its impact effect to clear before re-engaging. Flail strings should be avoided or blocked according to the player's equipment, with attacks reserved for the end of the sequence. If Adan retreats to use a Crimson Tears Flask, close the distance and interrupt him when possible. The encounter has one continuous health bar rather than a documented phase transition, so the winning plan is consistent spell recognition, short punish windows and denying safe healing.
Weaknesses
- Adan is a humanoid opponent whose attacks can be interrupted or punished during recovery.
- His healing attempt is vulnerable to immediate pressure.
- His fire incantations leave clearer openings once their effects have finished.
Rewards
- Flame of the Fell God
StrategySpoilers
- 01
Find Malefactor's Evergaol
Reach western Liurnia of the LakesTravel through Liurnia of the Lakes toward the region's western side and search for Malefactor's Evergaol. Adan is not placed on a mandatory quest route, so the player must deliberately visit the Evergaol to access him.
Location: Western Liurnia of the Lakes
TipMark the Evergaol on the map before leaving the surrounding area so the optional encounter is easy to return to after preparation.
Watch outDo not expect a story NPC or quest marker to lead you into the fight; the encounter is discovered through exploration.
- 02
Start the boss encounter
Enter Malefactor's EvergaolInteract with the Evergaol entrance to accept the transfer into the sealed arena. The battle begins inside the arena, and the player should treat the interaction as the point at which the optional boss attempt is committed.
Location: Malefactor's Evergaol
TipComplete any equipment changes or preparation before interacting with the Evergaol, because the arena is isolated from the normal overworld route.
Watch outLeaving the arena is not a substitute for winning the encounter; dying returns the player to the ordinary game loop, while the boss remains available for another attempt.
- 03
Identify the active attack
Read Adan's opening movementAt the start of the fight, watch whether Adan advances with his flail or begins preparing a fire incantation. Keep him on screen and avoid rushing into melee before identifying the first attack, because his short-range fire cast is especially dangerous when entered without a dodge plan.
Location: Malefactor's Evergaol arena
TipMedium distance is useful here: it gives enough time to react to a fireball while keeping the boss close enough that you can punish a healing attempt.
Watch outA blind opening attack can put the player inside Catch Flame or the flail's range before the boss's animation is understood.
- 04
Deal safe damage after melee attacks
Punish flail recoveryWhen Adan commits to a flail sequence, evade the active swing and wait for the end of the motion rather than trading hits. Strike once or use a short attack string during recovery, then return to a position where the next cast or swing can be seen.
Location: Malefactor's Evergaol arena
TipShort punishments are safer than long combos because Adan can immediately answer with another close-range fire cast.
Watch outAttacking through the flail's active range can turn a favorable opening into a damage trade that the boss may later undo with his flask.
- 05
Avoid the short-range fire incantation
Evade Catch FlameWhen Adan raises his hand at close range, expect Catch Flame and move away from the burst or dodge around its release. The opening comes after the cast, so attack only once the fire has passed rather than trying to finish a slow animation in front of him.
Location: Malefactor's Evergaol arena
TipFast weapons and quick spells are preferable for this punish because the opening is brief and Adan remains mobile.
Watch outDo not assume that being close guarantees safety; Catch Flame is specifically threatening when the player stays in front of Adan during the cast.
- 06
Survive the large fireball
Move laterally against Flame of the Fell GodWhen Adan creates the large fireball, keep moving sideways and avoid rolling early into its path. Wait for the projectile to pass and for the impact area to finish before closing in, because the initial dodge alone may not clear the full danger zone.
Location: Malefactor's Evergaol arena
TipUse the open arena to maintain a broad angle of movement instead of backing into a boundary.
Watch outThe spell can punish a player who focuses on attacking Adan rather than tracking the projectile and its impact effect.
- 07
Prevent or limit boss healing
Deny the Crimson Tears FlaskIf Adan retreats and begins using a Crimson Tears Flask, close the distance and attack with the fastest reliable option. A successful interruption preserves the damage already dealt; if the approach is unsafe because a fire effect is active, wait only until the effect clears and then resume pressure.
Location: Malefactor's Evergaol arena
TipMaintaining moderate pressure throughout the battle makes the flask less likely to erase a large portion of your progress.
Watch outAllowing Adan to heal repeatedly can make the fight much longer and increases the number of fire and flail patterns you must survive.
- 08
Deplete the boss's health
Defeat Adan, Thief of FireContinue alternating evasion and brief punishments until Adan's health is depleted. There is no documented second boss phase; the encounter remains a single continuous pattern of flail attacks, fire incantations and possible healing.
Location: Malefactor's Evergaol arena
TipPrioritize a clean finish over an ambitious final combo, since a missed attack can give Adan one more chance to heal or cast.
Watch outIf the player dies, the attempt ends and the boss must be challenged again from the Evergaol entrance.
- 09
Obtain Flame of the Fell God
Collect the victory rewardAfter the boss is defeated, claim Flame of the Fell God from the completed encounter. This is an incantation, so its practical use depends on a character able to cast Faith-based spells and benefit from fire damage.
Location: Malefactor's Evergaol
TipCheck the incantation later at a Site of Grace if you are deciding whether it fits your current spell setup.
Watch outThe reward is easy to overlook if the player leaves the encounter without checking the post-battle acquisition notification or inventory.
Pre-fight checklist
- Locate Malefactor's Evergaol before beginning the attempt.The boss is in western Liurnia of the Lakes and is accessed through the Evergaol entrance.
- Equip defenses that reduce the danger of fire attacks.Fire resistance is useful against Adan's incantations, though positioning and evasion remain essential.
- Carry a weapon or spell that can punish short recovery windows.Adan is mobile, so slow attacks should be used only after a clearly committed flail sequence or completed spell.
- Decide how you will respond to the Crimson Tears Flask.A fast attack or ranged hit can be valuable when Adan retreats to heal.
- Leave enough arena space for lateral movement.The fireball is easier to avoid when the player is not trapped against the edge of the arena.
- Reserve a spell slot or inventory space if you want to use the reward immediately.Flame of the Fell God is an incantation rather than a weapon or armor item.Optional
Weaknesses and damageSpoilers
Strengths
- Adan can pressure close-range players with the combination of flail swings and Catch Flame.
- Flame of the Fell God gives him a ranged fire option that can control space and punish players who attack without watching the projectile.
- His Crimson Tears Flask can restore lost health if the player disengages for too long.
Weaknesses
- Adan is a humanoid target rather than a large monster, so his committed attacks provide recognizable recovery windows for counterattacks.
- His healing animation creates a high-value interruption opportunity when the player can reach him safely.
- His fire attacks are more manageable when the player circles or moves laterally instead of retreating in a straight line.
Best uses
- Choose a close-range setup if you can evade flail attacks and punish quickly after Catch Flame.
- Choose ranged pressure if you can keep Adan in view and continue attacking when he attempts to heal.
- Prioritize fire-resistant equipment when your build has room for it, especially if you are still learning the timing of Flame of the Fell God.
Failure conditionsSpoilers
- The player dies in the Evergaol arenaThe current attempt ends and the encounter must be started again from Malefactor's Evergaol.
- The player remains in front of Catch FlameThe short-range fire incantation can punish an unprepared close-range attack. Evade the cast before committing to a counterattack.
- The player rolls into Flame of the Fell GodAn early or poorly angled dodge can leave the player in the fireball's route or impact area. Move laterally and wait for the effect to clear.
- Adan heals safelyThis does not fail the encounter permanently, but it restores progress and can turn an otherwise controlled attempt into a prolonged battle.
- The player leaves without claiming the rewardThe encounter reward is Flame of the Fell God; verify that it has been added after victory before moving on.
On failure
Adan is an optional Evergaol boss with no known questline failure state attached to the encounter. The practical failure state is losing the current attempt, after which the boss can be challenged again.
Rewards and dropsSpoilers
- Flame of the Fell GodAn incantation that summons and launches a large fireball, making it useful for Faith-focused characters seeking a fire-based area-pressure spell. It is the defining reward for defeating Adan, Thief of Fire.
LoreSpoilers
Adan's title identifies him as a thief rather than a knight, champion or appointed guardian. His crime was stealing the Flame of the Fell God, a powerful fire incantation associated with the Fire Monks, and the punishment for that theft was imprisonment within Malefactor's Evergaol.
The encounter's mechanics reflect that identity. Adan carries a flail instead of presenting himself as a formal spellcaster, yet he has access to the stolen flame and uses it alongside Catch Flame. The result is a boss who fights like a criminal adapting forbidden power to a practical close-quarters style rather than like a conventional sorcerer protected by a distant casting position.
Defeating Adan returns the stolen technique to the player as Flame of the Fell God. The reward connects the Evergaol battle to the wider history of fire worship and the Fire Monks, while the Evergaol itself frames Adan as someone confined for a dangerous offense rather than someone encountered as part of a public military campaign.
Encounter connections
Trivia
- Adan's title directly describes the reward relationship: the fire he stole is recovered as Flame of the Fell God after his defeat.
- The boss combines a flail with fire incantations, giving the encounter a distinct identity among optional humanoid fights.
- Malefactor's Evergaol places Adan's punishment in the same broader Evergaol tradition used for other imprisoned or contained threats across the Lands Between.
Relationships
Location
- Malefactor's EvergaolLocated inAdan, Thief of Fire is fought inside Malefactor's Evergaol.
- Liurnia of the LakesRegionMalefactor's Evergaol is located in western Liurnia of the Lakes.
Rewards
- Flame of the Fell GodRewardDefeating Adan awards the Flame of the Fell God incantation.
Lore
- Fire MonksConnected toAdan stole the Flame of the Fell God from the Fire Monks.