
Spear
Spear is a conventional ordinary spear obtained from spear-using soldiers. It offers reliable thrusts, guarded attacks, Impaling Thrust, and full affinity and Ash customization, but its exact eligible drop sources need verification before recommending a farm.
Key Takeaways
Spear is a flexible standard spear in Elden Ring: it emphasizes controlled thrusts, spacing, and compatibility with a shield rather than a fixed status effect or unusual weapon gimmick. Its ordinary reinforcement path and changeable skill make it a practical foundation for several early- to mid-game playstyles.
A shield-compatible thrusting weapon
Spear’s defining advantage is that its thrusting attacks can be used while a shield is raised. This lets a player maintain defensive coverage while applying pressure, although the resulting attacks still depend on stamina, positioning, and the shield’s protection and guard performance.
Impaling Thrust supplies its dedicated pressure tool
The weapon is associated with Impaling Thrust, a forward attack designed to punish guarded targets and extend the spear’s offensive reach. The skill gives the default weapon a useful answer to blocking enemies without making the spear dependent on a permanent unique weapon effect.
Low-to-moderate physical requirements keep it accessible
Spear uses Strength and Dexterity rather than requiring Intelligence, Faith, or Arcane investment. Its requirements are modest for a standard spear, making it suitable for physical characters that want a shield-and-thrust setup without dedicating the build to a specialized attribute spread.
It is obtainable through Stormveil Castle’s gatekeeper
The standard Spear can be acquired from Gatekeeper Gostoc at Stormveil Castle, giving players a purchase route rather than requiring a rare boss reward or a difficult drop hunt. The acquisition section should distinguish that vendor route from any alternate enemy-drop method.
Regular reinforcement and Ashes of War support make it adaptable
Spear follows the normal upgrade path and can be customized with compatible Ashes of War and affinities. That flexibility allows its damage type, scaling emphasis, and active skill to follow the build, unlike fixed-skill weapons that retain one defining configuration.
Its main trade-off is specialization rather than raw versatility
Spear offers reliable spacing and defensive compatibility, but it does not inherently provide a distinctive status buildup or the heavier impact associated with larger spear classes. Compared with Great Spears, it generally asks for less commitment in handling and build identity while giving up some of their heavier, more imposing role.
Overview
Spear is a standard spear-class weapon in Elden Ring, built around piercing attacks, controlled spacing, and the ability to keep a shield raised while striking. Its accessible requirements and changeable Ash of War make it a flexible early-to-midgame option rather than a fixed legendary armament.
The weapon uses the spear moveset: its attacks thrust forward instead of sweeping broadly, letting the user threaten targets from behind a shield or punish openings without standing directly beside an enemy. This gives Spear a practical defensive identity. It does not depend on a unique transformation, special ammunition, or a quest-exclusive combat system; its value comes from the interaction between reach, piercing damage, guard-based play, and adaptable weapon customization.
Spear is distinct from straight swords and other general-purpose melee weapons because its attacks are more directional and its shield compatibility is central to how it is used. A straight sword generally offers broader close-range coverage, while a great spear demands more weight or attribute investment and often commits the player to a more specialized setup. Spear occupies the lighter, more accessible end of the thrusting-weapon family, making it suitable for players who want deliberate spacing without giving up mobility or a defensive off-hand.
Its default skill, Impaling Thrust, gives the weapon a forward-driving attack intended to overcome an opponent's guard or extend its threat beyond the ordinary light-attack sequence. Because Spear is a standard weapon rather than a unique armament, its Ash of War and affinity can be adjusted within the normal restrictions of Elden Ring's infusion system. That flexibility allows the same base weapon to support different attribute plans, damage affinities, or status-oriented setups, although the resulting performance depends on reinforcement, affinity, and the character's attributes rather than on the unmodified weapon alone.
Spear belongs to Elden Ring's base-game weapon roster and is not itself a Shadow of the Erdtree weapon or a special DLC variant. It is therefore best understood as a foundational choice for learning the game's reach-and-guard rhythm: hold a safe position, use the shield-supported thrust when appropriate, and create distance before committing to another attack. Players seeking sweeping crowd control, heavy stagger, or a signature weapon skill may prefer another class, but Spear remains relevant when the priority is dependable piercing pressure, low-complexity customization, and a clear defensive combat role.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategorySpears
- Damage TypePierce
- Primary ScalingStr D
- Weight4.5
- SkillBarricade Shield
- Str Req11
- Dex Req8
- How to ObtainStarting weapon for Prophet / Vagabond classes
Figures verified against Consolidated Game Weapons Database.
Compared to similar spears
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Spear | 11 | 8 | 4.5 | Str D |
| Iron Spear | 11 | 8 | 4.5 | Str D |
| Short Spear | 11 | 8 | 5 | Str D |
| Monk's Spear | 11 | 13 | 5 | Fai D |
| Death Ritual Spear | 12 | 14 | 5.5 | Fai D |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- Elden Ring base-game access to Limgrave and Murkwater Cave.
- Defeat or resolve the Patches encounter without killing him to open his merchant inventory.
- 600 runes for the listed base-game purchase price.
- The route has no Shadow of the Erdtree, NG+, or platform requirement. Killing Patches changes the original vendor route; his Bell Bearing can instead be given to the Twin Maiden Husks to restore access to his shop inventory.
- 01Travel to Murkwater Cave in northern Limgrave, at the end of the ravine running north from Agheel Lake. Enter the cave and reach the boss chamber to begin the encounter with Patches; no story quest, DLC, or NG+ progression is required to access this location.
- 02Reduce Patches's health during the Murkwater Cave encounter until he yields, then choose to spare or forgive him rather than killing him. After the encounter, Patches becomes a merchant in Murkwater Cave, where his fixed shop inventory includes the standard Spear.
- 03Speak with Patches after he becomes a merchant and purchase the Spear for 600 runes. This is a guaranteed vendor acquisition rather than an enemy drop or random reward, although the item must be bought before spending the runes elsewhere.
Availability
Requires No DLC, difficulty, class, or proficiency gate is attached to the weapon's availability.
The Spear is a base-game weapon and is not exclusive to Shadow of the Erdtree content. Its usable attributes and upgrade state are separate from whether the weapon can be obtained.
Requires No Shadow of the Erdtree ownership requirement.
The base-game Spear remains available in a save that includes the expansion; it should not be confused with a similarly named DLC weapon or variant.
Requires Requires access to the weapon's normal base-game acquisition route in the active cycle if it was not retained from an earlier cycle.
New Game+ does not create a separate version, price, or special availability tier for the Spear.
Requires No separate mode restriction.
The weapon can be used in both player-versus-environment and player-versus-player play. Balance values and matchmaking rules are distinct from acquisition availability.
Mechanics and Handling
The Spear’s handling is defined by commitment in a straight line rather than by a broad sweeping arc. Its ordinary attacks use forward thrusts, allowing the wielder to keep the weapon’s point between themselves and the target while avoiding the close body contact associated with many shorter melee weapons. That geometry makes small spacing errors important: the attack must connect with the point, and a missed thrust can leave the wielder facing the wrong direction while the recovery finishes.
Unlike many ordinary melee weapons, the Spear remains useful while paired with a shield. Its thrusting attacks can be performed while the shield is raised, allowing the user to maintain frontal protection while applying measured pressure. This does not make the combination risk-free: attacks consume stamina, blocked hits still affect stamina and guard stability, and attacks from the side or rear are not covered by a forward-facing shield. The result is a defensive style built around controlled openings rather than uninterrupted aggression.
A point-first moveset
The Spear’s light attacks form a sequence of forward-facing thrusts. The pattern is comparatively narrow, so it is most dependable against a single target directly in front of the wielder and less suited to surrounding groups than a weapon with horizontal swings. The same narrowness can be an advantage in corridors, around doorways, or when fighting beside another character, because the attacks are less likely to commit the player to a wide turn. Each press should be treated as a deliberate spacing check rather than as a guaranteed way to track a moving enemy.
Its heavy attack continues the weapon’s thrusting identity and can be charged for a more committed strike. A charged heavy is best used after an enemy has finished an attack, while recovering, or while approaching through a predictable opening; starting it at point-blank range against an active opponent gives the opponent time to interrupt or evade it. Running and jumping attacks preserve the same forward-pressure role, making them useful for closing a short gap, but they should not be mistaken for attacks with broad crowd coverage. The Spear’s reliable area is the lane immediately ahead of its user.
Shield-compatible pressure
The defining handling option is the ability to thrust while guarding with a compatible shield. This lets a player hold a defensive stance, wait for an incoming strike to be absorbed, and answer with a point attack without first lowering the shield. It is particularly effective against enemies whose attacks are easy to block but whose recovery windows are too short for a full weapon swing. The safest rhythm is selective: guard the approach, make one or two controlled thrusts, then release the attack so stamina can recover before the next impact.
This pairing also changes how the Spear’s reach should be evaluated. The shield protects the front while the weapon tests the space immediately beyond it, so the player does not need to expose the entire body to make contact. However, the arrangement is vulnerable to attacks that circle around the guard, large stamina-consuming blows, grabs, shield-piercing effects, and enemies that punish repeated predictable pokes. A shield does not remove the need to reposition; it only makes frontal spacing more forgiving.
Impaling Thrust as the default skill
When used in its unaltered form, the Spear carries Impaling Thrust. The skill commits the wielder to a forward lunge that extends the weapon’s normal point-first game plan. Its important purpose is not merely adding another attack animation: it gives the weapon a more forceful answer when a normal poke is too conservative, and it is designed to push through guarded opposition more effectively than an ordinary thrust. The forward commitment means the skill should be aimed deliberately, especially against enemies that can sidestep or counter during recovery.
Impaling Thrust is most useful after the opponent has committed to a linear approach, completed a predictable swing, or raised a guard that the skill can challenge. It is less reliable as a blind opener against agile enemies, because a missed lunge leaves the wielder at the end of an extended animation. Since the Spear can accept Ashes of War and affinities, the default skill is a starting identity rather than a permanent limitation. Replacing it changes the weapon’s active pressure tool; that choice should be judged by whether the new skill improves the intended spacing, damage type, or status plan rather than by assuming every replacement is automatically better.
Spacing, counterattacks, and commitment
The Spear’s thrusting damage profile rewards striking during an enemy’s attack animation when the game’s counterattack rules apply to piercing attacks. This gives the weapon a natural reactive role: the player can stand just outside an incoming swing, allow the attack to pass or be stopped, and place a thrust into the recovery or active commitment window. The opportunity is strongest against enemies that approach predictably and weakest against targets that attack from several angles, teleport, or rapidly change direction.
Reach helps the Spear create those windows, but it is not a substitute for alignment. A target moving laterally can cause a thrust to miss even when it appears close, and the narrow attack path does not clear enemies to either side. Short strings are therefore safer than automatically completing the full sequence. Against a single opponent, the weapon can maintain a clean lane; against a crowd, the user should use terrain, a shield, an ally’s distraction, or deliberate repositioning before committing to another sequence.
Two-handing and paired use
Two-handing the Spear removes the shield-based pressure pattern and instead emphasizes direct weapon control. The weapon still relies on linear attacks, but the change can suit a player who wants to use both hands for offense or who is not building around blocking. It does not transform the Spear into a sweeping crowd-control weapon, so two-handing is primarily a commitment and moveset choice rather than a solution to its limited lateral coverage.
The Spear can also be used in a powerstanced pair with another compatible spear-class weapon. Paired attacks increase the amount of weapon activity in the attack sequence and can create a more aggressive pressure pattern than the single-spear-and-shield setup. They also give up the central defensive advantage of holding a shield and demand more careful stamina and positioning management. The two configurations serve different purposes: one spear with a shield favors controlled frontal exchanges, while paired spears favor offensive commitment and repeated attacks.
Practical limits
The Spear has no innate status buildup that defines its basic handling, so bleed, frost, poison, or another status plan comes from the chosen affinity, Ash of War, buffs, or other build decisions rather than from the unmodified weapon itself. Likewise, its usefulness does not depend on a hidden ammunition or reload cycle: every attack is governed by animation commitment, stamina, spacing, and the selected skill. This makes the weapon straightforward to pilot mechanically, but not automatic; poor timing remains exposed because a missed thrust does not provide the recovery or area denial of a broad swing.
In practice, the Spear is at its clearest when the player chooses a lane and makes the opponent enter it. Use normal thrusts to punish predictable approaches, hold the shield when a frontal exchange is favorable, deploy Impaling Thrust against a committed guard or opening, and disengage when the enemy begins circling or attacking from outside the shield’s coverage. The weapon’s handling rewards patience and alignment more than frantic chaining, and its strongest defensive behavior disappears as soon as the fight stops being frontal.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- The Spear uses thrusting attacks, giving it a narrow, direct hit profile that is useful for targeting one enemy without relying on broad swings.
- Its moveset can be used while a shield is raised, allowing a shield-and-spear setup to maintain defensive coverage while continuing to attack. This is especially useful against enemies whose attacks can be blocked reliably.
- Thrusting attacks can benefit from Elden Ring’s counterattack mechanics when they connect during an enemy’s attack animation, rewarding deliberate timing rather than indiscriminate trading.
- As a regular spear rather than a heavier great spear, it supports a more mobile shield-based style with less commitment than the larger spear classes.
- The weapon’s Ash of War can be changed, allowing its skill and affinity to be adapted to the character’s build instead of locking the weapon to a single combat role.
Weaknesses
- Its thrusting moveset has limited lateral coverage, making the Spear less reliable against groups that surround the player or enemies that move sharply across the weapon’s line.
- Pierce-focused attacks are a poor fit for enemies with strong resistance to thrusting damage; the weapon does not naturally provide a broad alternate damage type through its basic attacks.
- The Spear’s lighter commitment also means it generally offers less stagger pressure and poise damage than heavier spear-class alternatives, so repeated attacks may not interrupt larger enemies as readily.
- Shield compatibility does not remove stamina management: blocking an attack and immediately counterattacking still depends on having enough stamina to avoid being guard-broken.
- Its effectiveness depends on maintaining spacing and facing the target. Enemies that close inside the thrust path, attack from multiple angles, or punish predictable shield use can expose the limitations of its narrow moveset.
Best uses
- Use it with a shield when the priority is safe, repeatable single-target pressure while retaining the ability to block incoming attacks.
- Favor it in encounters where enemies approach predictably or expose themselves during attack animations, since timed thrusts can take advantage of counterattack mechanics.
- Use the Spear for a lighter alternative to heavier spear weapons when the build values mobility, lower commitment, and flexible Ash of War or affinity choices.
- Treat it as a spacing weapon against humanoid enemies and other targets that can be kept in front of the player; avoid relying on it as the primary crowd-control tool in confined or multi-enemy fights.
- Choose a different weapon or damage setup when the target resists pierce damage, or when the encounter demands wide sweeps, substantial stagger, or reliable attacks from several angles.
Compared With Similar Weapons
| Weapon | Class and role | Moveset and spacing | Build and status profile | Skill and upgrade flexibility | Choose it when |
|---|---|---|---|---|---|
| Spear | Straightforward thrusting sequence with reliable forward pressure; its compact profile is easier to use in confined spaces than longer spears. | Works naturally with Dexterity-leaning or quality-style setups; no innate status effect defines the weapon. | Uses the standard reinforcement path and can accept Ashes of War and compatible affinities; its default skill is Charge. | Choose it for a practical, adaptable shield-poke weapon without a specialized status or unusually demanding moveset. | — |
| Partisan | Offers more lateral coverage than Spear through slash-oriented attacks, while retaining useful thrusts; the wider motions can help against groups but require more spacing discipline. | A flexible choice for physical or affinity-based builds; it does not depend on an innate status effect. | Uses standard reinforcement and supports Ashes of War and compatible affinities. | Choose it when broader crowd coverage matters more than the Spear's simpler, more focused thrusting pattern. | — |
| Pike | Provides substantially longer spacing control than Spear, helping attacks connect before shorter weapons can respond; its size is less comfortable in cramped encounters. | Favors builds able to accommodate its greater equipment and attribute demands; it has no defining innate status effect. | Uses standard reinforcement and can be customized with compatible Ashes of War and affinities. | Choose it for reach and lane control, particularly when maintaining distance is more valuable than compact handling. | — |
| Cross-Naginata | Its attacks mix thrusts with sweeping cuts, giving it more varied coverage than Spear; the broader moveset changes its spacing and rhythm rather than simply extending Spear's role. | Innate blood loss makes it especially relevant to bleed-oriented builds, while its infusible nature allows further build specialization. | Uses standard reinforcement and supports compatible Ashes of War and affinities; its default weapon skill is Spinning Slash. | Choose it when a spear user wants native bleed and a more aggressive, mixed slash-and-thrust moveset instead of Spear's straightforward pokes. | — |
Lore and Design
The Spear’s item description presents it as a standard thrusting weapon rather than a named relic tied to a particular hero, faction, or historical event. Its notable documented feature is that it can be used while guarding with a shield, allowing the wielder to attack without fully lowering the defensive posture. This description establishes the weapon’s intended battlefield role in Elden Ring: a practical sidearm built around controlled forward thrusts and shield-supported fighting.
No specific character, faction, or major story event is explicitly associated with the generic Spear in the available item-lore evidence. Its significance is therefore functional rather than narrative. The weapon’s identity comes from the contrast between ordinary military equipment and named armaments whose descriptions preserve personal histories, religious associations, or legendary deeds. Any resemblance to real-world spears should be treated as visual or mechanical convention, not as documented evidence of a particular historical inspiration or developer-design reference.