Weaponmajor

Siluria's Tree

Siluria's Tree is the great spear carried by Crucible Knight Siluria and obtained by defeating her in Deeproot Depths. It combines physical and holy damage with a fixed, chargeable Siluria's Woe skill for close thrusts or a spiralling ranged blast.

Importance
major
ST
Elden Ring · weapon
01

Key Takeaways

Siluria's Tree is a unique Great Spear built around a fixed, ranged weapon skill rather than flexible Ash of War customization. Its requirements and acquisition route make it a specialized choice for Strength/Faith characters who want reach, thrusting attacks, and a distinctive holy projectile.

01

Unique Great Spear with a fixed skill

Siluria's Tree is a Great Spear with the unique skill Siluria's Woe. The skill releases a rotating golden projectile, giving the weapon an attack option that reaches beyond its normal thrusting moveset.

02

Requires both Strength and Faith

The weapon has meaningful Strength, Dexterity, and Faith requirements, so it is not a low-investment sidearm for every spear user. Its stat demands particularly matter when comparing it with more broadly accessible Great Spears.

03

Obtained from a Crucible Knight in Deeproot Depths

Siluria's Tree is acquired by defeating Crucible Knight Siluria in Deeproot Depths. Its availability is therefore tied to reaching that area rather than to a standard merchant purchase or a regular enemy drop.

04

Combines reach with physical and holy damage

Its Great Spear moveset provides substantial melee reach, while its attack profile includes physical and holy damage. This combination gives the weapon a distinct role from Great Spears that rely on physical damage alone.

05

The weapon skill is also a trade-off

Siluria's Woe is the weapon's defining advantage, but the fixed skill removes the option to replace it with another Ash of War or affinity. Players choosing this weapon give up that customization in exchange for its built-in projectile attack.

06

A specialized alternative to the Treespear

Compared with the Treespear, Siluria's Tree asks for a more specialized attribute investment and offers a different identity through its fixed skill. The comparison is therefore about requirements, customization, and ranged skill utility rather than raw damage alone.

02

Overview

Siluria's Tree is a unique great spear in Elden Ring, built around a distinctive wind-based weapon skill rather than a replaceable Ash of War. It is a late-game base-game weapon for characters able to support its mixed physical, strength, dexterity and faith demands.

Siluria's Tree belongs to the great spear class and is associated with the Crucible Knights. Its identity comes from the combination of long-reach spear attacks and Siluria's Woe, a fixed weapon skill that surrounds the weapon with a spiraling vortex before sending that force forward. This gives the weapon a more deliberate, skill-focused role than a conventional great spear whose main distinction is its normal attack string.

The weapon is a unique armament rather than an ordinary infusible great spear. That distinction matters for progression: its defining skill is part of the weapon's identity, so it is not a blank base for freely changing Ashes of War. Its upgrade path also follows Elden Ring's special-weapon convention, making it a later investment than standard weapons and tying its improvement to the relevant rare reinforcement material rather than the normal smithing-stone sequence.

In combat, Siluria's Tree is suited to players who want reach and committed thrusting attacks while retaining a strong ranged option through its skill. The skill has a noticeable wind-up and asks the user to manage spacing and timing instead of treating the weapon as a simple close-range damage tool. Its mixed attribute profile further separates it from great spears chosen solely for a strength or dexterity setup, although the exact result depends on the character's attributes and reinforcement state.

Siluria's Tree is part of the base game, not a Shadow of the Erdtree addition, and it becomes relevant during exploration of Elden Ring's later optional areas. Its acquisition is tied to an encounter connected to the Crucible Knights, but the precise route and reward conditions belong in the acquisition section. Compared with more flexible great spears, its appeal is the combination of a fixed identity, Crucible-themed presentation and unusual projectile-like skill; compared with dedicated casting tools, it remains a melee weapon whose special attack supplements rather than replaces close combat.

03

Statistics

Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.

  • Category
    Great Spears
  • Damage Type
    Pierce/Poison
  • Primary Scaling
    Arc D
  • Weight
    9.5
  • Skill
    Siluria's Sabbath (var.)
  • Str Req
    16
  • Dex Req
    13
  • Arc Req
    16
  • How to Obtain
    Found in the Abyssal Woods, Shadow of the Erdtree
  • DLC
    Shadow of the Erdtree

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar great spears

WeaponStr ReqDex ReqWeightPrimary Scaling
Siluria's Tree16139.5Arc D
Poleblade of the Bud16139.5Arc D
Treespear18139.5Str D / Dex D
Inquisitor's Girandole16149.5Str D / Fai D
Mohgwyn's Sacred Spear181510Arc C

Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Access to Deeproot Depths is required. The weapon is available in the base game and has no separate DLC, vendor, quest, or story-mode requirement.
  • The Siluria encounter is optional and is not tied to completing Fia's quest. It is generally not permanently missable while Deeproot Depths remains accessible, but the weapon is limited to one guaranteed acquisition per playthrough.
  1. 01Reach Deeproot Depths, an optional underground region in the base game. The area can be entered either by taking the coffin at the end of the Siofra Aqueduct after defeating Valiant Gargoyles, or through the alternate route connected to the Subterranean Shunning-Grounds.
  2. 02From the Deeproot Depths Site of Grace, travel toward the northwestern part of the region and look for the large tree surrounded by Crucible-related enemies. Crucible Knight Siluria is found outdoors at the tree's base; the encounter is separate from the area's other major boss fights.
  3. 03Defeat Crucible Knight Siluria. Siluria's Tree is a guaranteed reward from this named enemy, rather than a random enemy drop or vendor purchase. The weapon is awarded once when the boss is defeated and can be recovered on a later journey through NG+ if it is not available in the current playthrough.
06

Availability

Base game — standard playthroughAvailable

Requires Access to the base-game Deeproot Depths area; wielding the weapon requires 27 STR, 13 DEX, and 20 FAI.

Siluria's Tree is not DLC-exclusive and has no vendor price or rotating stock. Its availability does not differ between the game's standard solo and multiplayer-enabled contexts.

Shadow of the ErdtreeAvailable without DLC ownership

The weapon originates in the base game, so Shadow of the Erdtree is not required for access.

New Game PlusAvailable again

It can be obtained in a subsequent playthrough; no separate DLC or mode requirement applies.

07

Mechanics and Handling

Siluria's Tree handles like a Great Spear rather than a conventional straight spear. Its attacks are committed forward thrusts, so spacing and facing matter more than broad crowd control. The weapon is most effective when the user keeps opponents at the end of its reach, punishes an approach, or attacks through a narrow opening instead of trading at close range. Its ordinary attacks do not provide an innate bleed, poison, or other status buildup, so its pressure comes from physical contact, holy damage, and its unique skill rather than a status-based damage loop.

Great Spear thrusts and spacing

The light-attack chain is built around forward thrusts, with the weapon's length helping it connect from outside the comfortable range of many shorter melee weapons. Running, jumping, crouching, and heavy attacks preserve the class's forward-committal identity, but each leaves the wielder pointed toward the target rather than sweeping a large area. This makes lateral positioning important: Siluria's Tree can control a lane well, but it is less forgiving when several enemies surround the user.

The spear can be used one-handed or two-handed, allowing a shield or another off-hand tool to remain part of the setup when the situation calls for it. Two-handing gives the weapon a more direct offensive posture, while one-handing supports a guarded approach. Neither stance removes the main limitation of the moveset: missed thrusts can leave the wielder exposed during recovery, particularly against enemies that sidestep or close distance quickly.

Siluria's Woe

Siluria's Tree's defining action is its unique weapon skill, Siluria's Woe. The wielder plants the spear and gathers a spiraling vortex of wind before sending the attack forward. It gives the weapon a way to threaten beyond normal melee contact without changing it into a ranged weapon, and it is especially useful for checking an approaching enemy, striking through a predictable lane, or forcing movement before returning to the spear's thrusts.

The skill can be charged to increase the vortex's range. That creates a practical choice between releasing it quickly at close or medium distance and holding the input when a farther target is committed to an approach. Charging also increases the time spent in the skill's setup, so it is not a risk-free replacement for a normal thrust. The skill has a strong forward focus and should be aimed deliberately; it is not a dependable answer to enemies attacking from the sides or behind. Siluria's Woe can be followed by a strong attack, giving a successful skill use an additional offensive continuation when the target remains in position.

Commitment, defence, and status profile

Siluria's Tree rewards deliberate spacing rather than rapid exchanges. The Great Spear attacks and Siluria's Woe both ask the player to anticipate where the opponent will be, and the weapon becomes less comfortable when repeatedly interrupted at point-blank range. A shield can make a one-handed setup more conservative, while two-handing prioritizes reach, attack commitment, and direct pressure. The choice is situational rather than a separate weapon mode: the weapon does not gain a special parry or blocking mechanic of its own.

Because it has no innate status buildup to maintain, the weapon's distinctive plan is straightforward: use reach to land safe thrusts, then reserve Siluria's Woe for a lane, approach, or opening where its wind attack can matter. Its damage profile includes holy damage, so the skill and ordinary attacks should not be treated as interchangeable with a purely physical Great Spear. Against targets that resist part of that profile, the weapon's long reach and skill utility remain relevant, but they do not erase the resistance.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Its Great Spear moveset gives it useful forward reach while retaining thrusting attacks that can punish enemies from outside many shorter melee weapons' preferred distance.
  • Siluria's Woe adds a distinctive area-control option: the overhead spin and ground plunge create a wind effect that can launch susceptible enemies, while charging the skill extends its threat and increases its commitment.
  • The weapon supports Strength/Faith-oriented characters that want a dedicated melee armament rather than relying exclusively on incantations; its physical-and-holy damage profile gives attacks two damage components to work with.
  • The skill's launch effect can interrupt or reposition ordinary PvE enemies when they are vulnerable to it, creating openings for a follow-up attack.

Weaknesses

  • Siluria's Woe is conspicuous and committed: the spin and plunge give attentive enemies time to evade, interrupt the attempt, or punish a miss, especially in PvP.
  • Its fixed unique skill prevents replacing Siluria's Woe with an Ash of War better suited to a particular encounter, and the weapon therefore cannot be tailored through the normal affinity-and-skill route.
  • The Great Spear's weight and attribute demands compete with armour, shields, or other equipment slots, making it a less flexible choice for characters that do not already meet its Strength/Faith profile.
  • Holy damage is not equally effective against every opponent. Enemies with strong holy resistance reduce the value of that portion of the weapon's split damage, so the weapon is not a universal answer to high-resistance targets.

Best uses

  • Use it as a spacing-focused melee weapon for a Strength/Faith character that wants long thrusting attacks and a weapon skill capable of controlling groups of ordinary enemies.
  • Use Siluria's Woe when a susceptible enemy is committed to an approach or recovery animation; its launch effect is most useful as an interruption or opening tool, not as a guaranteed boss-control button.
  • Keep it as a specialist option for encounters where reach and the skill's wind effect matter, while carrying another weapon or damage option for holy-resistant enemies and opponents that can reliably punish the skill's wind-up.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and roleDamage/status profileSkill and customizationBest fit compared with Siluria's Tree
Siluria's TreePhysical and holy damage; distinctive holy-focused roleSiluria's Woe is fixed; the weapon does not use interchangeable Ashes of War or affinitiesA strong fit for a strength/faith character seeking a unique skill and a dedicated great-spear moveset—
TreespearPhysical and holy damage; supports a more adaptable holy buildUses Ashes of War and can be buffed, giving it broader customization than Siluria's TreePrefer it when weapon buffs, Ash of War flexibility, or a less committed upgrade path matter more than Siluria's Woe—
LancePrimarily physical damage, with its final profile depending on affinity and buildInfusable and compatible with interchangeable Ashes of WarPrefer it for flexible strength builds or when choosing the skill and affinity is more valuable than innate holy specialization—
Vyke's War SpearPhysical and fire damage with innate Madness buildup; Madness is mainly relevant in PvP and against susceptible targetsFixed skill, Frenzyflame Thrust, with no ordinary Ash of War customizationPrefer it for Madness pressure and its fire-oriented identity; Siluria's Tree is the more direct choice for a holy, strength/faith-focused setup—
Serpent-HunterIts defining strength is tied to the encounter where its special weapon properties applyFixed skill and a highly specialized moveset; not a general replacement for customizable great spearsPrefer it for its intended encounter-specific role; Siluria's Tree is the more practical general-use unique great spear—
11

Used In

  • Crucible Knight SiluriaSiluria's Tree is the signature weapon used by Crucible Knight Siluria. Defeating this Crucible Knight in Deeproot Depths provides the weapon as a guaranteed reward.
  • Deeproot DepthsThe weapon is obtained in Deeproot Depths, where Crucible Knight Siluria is encountered.
  • Crucible KnightsSiluria's Tree is thematically and mechanically associated with the Crucible Knight enemy group, whose techniques include the weapon's distinctive skill.
12

Lore and Design

Siluria and the Crucible Knights

Siluria's Tree is directly associated with Siluria, identified in its item lore as the eldest—or one of the two honored as the oldest—of the Crucible Knights. That places the weapon within the order's primordial, pre-Erdtree history rather than presenting it as an ordinary knightly arm. The weapon's significance comes from this connection to Siluria and the Crucible Knights, not from a documented personal history beyond the item's description.

The primordial crucible

The spear is described as being forged from the primordial crucible, the state in which all life was once blended together. Elden Ring's item lore further connects that crucible with the Erdtree's primordial form: the great tree was once a crucible associated with the mingling of life. Siluria's Tree therefore links three related ideas in the game's cosmology—the Crucible, the early form of the Erdtree, and the ancient Crucible Knights—without establishing that the weapon is literally a piece of the Erdtree.

Design significance

The weapon's name and tree-like visual language reinforce its Crucible association, while its unique skill presents the spear as a source of spiraling, tree-like power. That visual and mechanical presentation is an interpretation supported by the weapon's naming, lore, and skill presentation; the game does not, in the cited item lore, provide a separate developer explanation of its design or real-world inspiration.

13

Trivia

  • Siluria's Tree is named for Siluria, one of the two oldest Crucible Knights. The other is Ordovis, whose weapon is Ordovis's Greatsword; the paired names reflect the two knights' shared place in Crucible Knight lore.
  • The weapon's unique skill, Siluria's Woe, uses the same name as the weapon rather than borrowing a generic skill title. This distinguishes it from interchangeable Ashes of War and ties the weapon's signature technique directly to Siluria.
  • Siluria is encountered as a named Crucible Knight in the Deeproot Depths, making the weapon one of the game's named boss-associated armaments rather than an ordinary Crucible Knight equipment drop.