
Gazing Finger
Gazing Finger is a unique Shadow of the Erdtree colossal weapon exchanged from the Remembrance of the Mother of Fingers. Its Kowtower's Resentment skill bows the finger before a sweeping magical eruption, combining physical impact with Intelligence-linked area pressure.
Key Takeaways
Gazing Finger is a Shadow of the Erdtree colossal weapon built around an unusual skill rather than a conventional moveset alone.
Distinctive colossal weapon
It is a unique colossal weapon whose identity comes from its oversized finger design, heavy close-range attacks, and dedicated weapon skill.
Skill-centered offense
Kowtower's Resentment raises the weapon before releasing a shockwave; charging the skill increases the shockwave's power, making timing part of its damage pattern.
DLC remembrance reward
Gazing Finger is obtained by exchanging the Remembrance of Metyr, Mother of Fingers, after the relevant Shadow of the Erdtree encounter; it is not a normal field pickup.
Heavy commitment
Its colossal weapon class demands deliberate spacing and attack timing. Slow attacks and substantial equipment burden can make missed swings costly.
Unique reinforcement path
As a unique remembrance weapon, it follows the Somber Smithing Stone upgrade path and retains its fixed skill rather than accepting ordinary Ashes of War customization.
Specialized alternative
Compared with more conventional colossal weapons, Gazing Finger trades ordinary skill flexibility for its distinctive charged shockwave, so the comparison depends on whether that skill suits the build and encounter.
Overview
Gazing Finger is a unique Colossal Weapon from Elden Ring: Shadow of the Erdtree. Its defining feature is a remembrance-linked weapon skill that turns its enormous finger form into a source of a charged shockwave, giving it a distinct option beyond ordinary close-range colossal attacks.
Gazing Finger belongs to the Colossal Weapon class and is a DLC weapon rather than part of the base-game armament roster. Its appearance and name reflect its connection to Metyr, Mother of Fingers, and its availability is tied to the remembrance associated with that encounter. That places it among the Shadow of the Erdtree weapons acquired through major late-DLC progression rather than ordinary exploration, enemy farming, or a standard merchant purchase.
Its central combat identity is the unique skill Kowtower's Resentment. The skill raises the weapon and releases a shockwave, with charging increasing the shockwave's size. This gives Gazing Finger a way to pressure targets beyond the immediate hitbox of its normal colossal attacks, although the weapon still belongs to a slow, commitment-heavy class and should not be understood as a fast or generally versatile substitute for lighter weapons.
Compared with more conventional Colossal Weapons, Gazing Finger is defined less by a straightforward physical moveset than by the interaction between its oversized reach-oriented form and its distinctive skill. The shockwave creates a spacing option that can matter when approaching groups or enemies that are unsafe to engage directly, while the weapon's class continues to reward deliberate timing, positioning, and openings rather than rapid attack strings.
Gazing Finger therefore occupies a specialised role in a Shadow of the Erdtree progression rather than serving as a universal replacement for other colossal choices. It is most relevant to players who want a unique remembrance weapon with a strong visual identity and a built-in ranged pressure tool. Its suitability still depends on the player's attributes, reinforcement state, and willingness to manage the slower commitment of a Colossal Weapon.
Statistics
Elden Ring publishes no 0–100 stat bars, so this page lists the verified requirements, scaling and handling figures instead. Taken from the project's verified weapons database, not from generated text.
- CategoryColossal Weapons
- Damage TypeStandard
- Primary ScalingStr C
- Weight18
- SkillGazing Finger Skill
- Str Req50
- Dex Req15
- How to ObtainDropped by a Fingercreeper-adjacent boss, Consecrated Snowfield
Figures verified against Consolidated Game Weapons Database.
Compared to similar colossal weapons
| Weapon | Str Req | Dex Req | Weight | Primary Scaling |
|---|---|---|---|---|
| Gazing Finger | 50 | 15 | 18 | Str C |
| Devonia's Hammer | 40 | 15 | 19 | Str C / Fai D |
| Shadow Sunflower Blossom | 30 | 15 | 17 | Arc D |
| Bloodfiend's Fork | 30 | 15 | 16 | Arc C |
| Dragon Greatclaw | 50 | 15 | 20 | Str C |
Requirements, scaling grades and weight are the game’s own published figures. From Consolidated Game Weapons Database.
How to Obtain
- Shadow of the Erdtree access.
- Progress through Count Ymir’s questline far enough to reach Metyr, Mother of Fingers, then defeat the boss.
- Keep the Remembrance of the Mother of Fingers for Enia’s remembrance exchange. One remembrance provides one reward; obtaining both remembrance rewards requires a valid remembrance-duplication route.
- 01In Shadow of the Erdtree, progress Count Ymir’s questline until you can enter the Finger Birthing Grounds and defeat Metyr, Mother of Fingers. The boss is in the Shadow of the Erdtree DLC, and defeating Metyr grants the Remembrance of the Mother of Fingers rather than dropping Gazing Finger directly.
- 02Return to Enia at the Roundtable Hold and choose the remembrance exchange option. Trade the Remembrance of the Mother of Fingers for Gazing Finger; the exchange is guaranteed when the remembrance is available. Do not consume the remembrance for runes first.
Availability
Requires Shadow of the Erdtree and the Remembrance of the Mother of Fingers
Unavailable in the base game. The weapon is obtained through the remembrance-reward exchange rather than a normal vendor purchase, so no universal rune price applies.
Mechanics and Handling
Gazing Finger is a slow, highly committed colossal weapon whose handling is defined by broad attack coverage rather than rapid pressure. Its unusual shape is reflected in the moveset: attacks swing the enlarged finger through wide arcs, giving the weapon useful space control when an enemy remains within its path, but the recovery makes missed attacks costly. Treat its apparent reach as a practical spacing advantage, not as a substitute for precise positioning; the weapon still needs its attacks to connect with the target’s hitbox.
Wide swings and committed attacks
The ordinary attack chain uses sweeping motions that can catch targets around the weapon’s front and sides. These attacks are most dependable against large enemies or opponents that have already committed to an animation. The weapon’s colossal class makes its timing slower than that of ordinary great weapons, so repeatedly attacking at close range can leave the wielder exposed if the first swing misses or is blocked.
Its stronger attacks emphasize heavier downward strikes and a distinctive forward thrust when charged. The thrust can extend the weapon’s threat line beyond the normal sweep, making it useful for punishing an approach or finishing an enemy that is just outside the light-attack pattern. Because these attacks require a longer commitment, they are better used after a confirmed opening than as neutral guesses.
Kowtower's Resentment
Gazing Finger’s fixed weapon skill is Kowtower's Resentment. The skill raises the weapon and temporarily enlarges the finger before bringing it down in a powerful area attack. The downward impact is the important feature: it can punish enemies gathered near the landing point rather than functioning only as a single-target strike.
A further input allows the skill’s follow-up slam. This gives the attack a second commitment and can increase its payoff when the first impact has staggered or trapped an enemy, but it also gives opponents more time to escape. The skill consumes FP, and its timing is therefore part of the weapon’s resource management as well as its spacing game.
Handling limits and status behaviour
The weapon’s special identity comes from its attack coverage and skill, not from an innate status effect. It has no ordinary firearm-style reload or ammunition cycle, and it does not provide a shield or parry function. Its slow recovery makes stamina awareness and attack selection important: use the broad swings for committed targets, reserve charged attacks for clear openings, and avoid assuming that the weapon’s large visual model guarantees a hit.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Its colossal-weapon moveset gives attacks substantial commitment and impact, making it suited to trading against openings rather than rapid hit-and-run play.
- The unique Kowtower skill gives the weapon an area-of-effect shockwave and a follow-up crushing strike, adding crowd-control and burst options that ordinary colossal weapons do not share.
- Its Strength/Intelligence-oriented requirements let a hybrid character use a distinctive melee option without treating it as a purely physical weapon.
Weaknesses
- The slow animations and large commitment make missed swings especially punishable against fast enemies, aggressive bosses, and targets that do not remain in melee range.
- Kowtower is a conspicuous commitment: its setup and follow-up can leave the user exposed if the shockwave misses or the enemy moves out of position.
- As a unique remembrance weapon, it cannot be freely rebuilt with Ashes of War or affinities, limiting customization compared with infusible colossal weapons.
Best uses
- Use it for deliberate PvE openings where a boss is recovering, allowing the shockwave or follow-up strike to convert one safe punish window into area damage.
- It suits Strength/Intelligence characters who want a heavy melee weapon with a distinctive skill rather than a flexible affinity platform.
- The shockwave is most useful when several nearby enemies can be caught together, while the ordinary moveset is better reserved for predictable, staggerable targets.
Compared With Similar Weapons
| Weapon | Class / build role | Distinctive trait | Choose it over Gazing Finger when… |
|---|---|---|---|
| Fallingstar Beast Jaw | Gravity-based ranged weapon skill with strong stagger potential | You want a more established ranged skill and greater positioning flexibility. | — |
| Ruins Greatsword | Fixed gravity skill and a more conventional greatsword moveset | You prefer a straighter, sword-based moveset and a Strength/Intelligence focus. | — |
| Starscourge Greatsword | Paired attacks when powerstanced, with a gravity-themed skill | You want paired greatsword attacks or a more mobile weapon-skill package. | — |
| Cranial Vessel Candlestand | Large-area fire attack from its unique skill | You want area fire damage and are building around Faith instead of Gazing Finger’s attributes. | — |
Used In
- Metyr, Mother of FingersDefeating Metyr awards the Remembrance of the Mother of Fingers, which can be exchanged for Gazing Finger.
- Remembrance of the Mother of FingersThis remembrance is exchanged for Gazing Finger through the remembrance reward system.
- EniaThe Finger Reader at Roundtable Hold provides Gazing Finger in exchange for the Remembrance of the Mother of Fingers.
- Count Ymir, Mother of FingersGazing Finger is tied to Count Ymir's Shadow of the Erdtree questline through its connection to Metyr and the Finger Ruins.
- Cathedral of Manus MetyrThe cathedral is the central location of Count Ymir's questline and the route leading to Metyr.
Lore and Design
Gazing Finger is explicitly tied to Metyr, Mother of Fingers: its item description identifies the weapon as being fashioned from one of Metyr’s fingers. The weapon’s oversized eye and altered nail therefore reflect its origin within Elden Ring’s Finger-related imagery, rather than providing evidence of a documented real-world model or developer inspiration.
The weapon also carries the narrative significance of its source. Metyr is associated with the origin of the Two Fingers and Fingercreepers in the Shadow of the Erdtree’s expanded cosmology, making Gazing Finger a tangible link to that lineage. Beyond this documented relationship, the weapon’s design should not be treated as proof of an additional connection to a character or faction.
Trivia
- Gazing Finger has the unique weapon skill Kowtower’s Resentment, a name that links its attack to the act of bowing or submitting. Unlike weapons that accept a replaceable Ash of War, this skill is part of Gazing Finger’s fixed identity and reflects its connection to Metyr, Mother of Fingers.